Breaking Initiative

Breaking Initiative

By Brett GoldinLeisureGames
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Breaking Initiative episodes

  • Cheating and Fudging in D&D, when to do it

    Episode 31 of Breaking Initiative, where we post what will probably go down in history as our most divisive video. Rob and Brett give their opinions on the ramifications of cheating in tabletop games like D&D (mostly calling out intentionally incorrect dice check results in your favor). Why you should never do it, but also (confusingly enough), when to do it. Advice on handling cheaters as both a DM and a Player.  Happy April Fools Day!

    31 min
  • Star Wars 5e - Running a Star Wars setting in D&D 5e - Overhauled rules and options

    As a special treat, in our 27th episode of Breaking Initiative, we discuss how to run a D&D game set in the Star Wars universe as a setting for your campaign, as well as awesome overhauled rules for D&D to introduce new races, classes, and alternatives to spells.


    To run a Star Wars game using the rules mentioned in this video, head over to SW5e, an unofficial site dedicated to providing free tools and digital character sheets that are easy to upload into your games using Roll20.  

    https://sw5e.com/


    And here's Wookiepedia, a nearly limitless encyclopedia of Star Wars lore.  

    https://starwars.fandom.com/wiki/Main...

    15 min
  • Player Pets in Dungeons & Dragons - DM Advice for handling ranger pets and more

    Our 25th installment of Breaking Initiative, the show where we start talking about D&D advice, until it devolves into Rob explaining why he keeps killing Brett's pets in D&D. Beast Master hunters get them, but anyone can own a pet, really. What should you allow, what should you be cautious of, and of course, when is the perfect time to kill the player's pet? Sure, and I guess when NOT to do it too...

    26 min
  • Any Magic Item can be CURSED - D&D 5E tips for improving curses and other magic item variability

    We're back for our 24th episode of Breaking Initiative! Today we go over an optional rule for providing variation for your magic item rewards you give your players, particularly in relation to cursed magic items, and making the curses harder to break. ANY MAGIC ITEM COULD BE CURSED! A luckstone that transforms you into a rabbit, an axe that tries to kill you if you don't provide it with fresh blood, an unbreakable spellbook that whispers secrets that slowly drive you insane, a decanter of endless water that soaks your bed at night to make you think you're a bedwetter. ENDLESS POSSIBILITIES. 

     0:00 Introduction

     1:25 What are we talking about?

     2:55 Overview of Cursed Items 

    5:34 Any Magic Item Cursed!? 

    7:21 Magic Item Variations 

    9:00 New Variable Curses 

    23:11 Difficult Curses to Remove 

    26:48 Wrap-up  

    What's even better is that you can grab a copy of this rule from the link below and start using these devious curses today. Roll randomly based on these provided tables, or just pick what would be best for the right opportunity.  

    Any Magic Item Cursed (document) https://drive.google.com/open?id=171N... 

    29 min
  • Miniatures in Tabletop Roleplaying Games - Should you use them?

    It's our 23rd episode of Breaking Initiative! Watch as two grown men geek out over showing you their pretty okay miniatures they painted. We discuss why you should use them, how to use them, many (MANY) alternatives to using them for all sorts of budgets and levels of cheapskates out there, as well as just shameless bragging and rambling rants about shaped plastics.


    By the way, you can also catch us on Spotify, as well as many other platforms! https://open.spotify.com/show/4kc2G6JjpRFeg8cv0CTLor We have a subreddit! 

    https://www.reddit.com/r/BreakingInitiative/

    30 min

About Breaking Initiative

From the publisher's feed

Breaking Initiative is a brand new podcast-style YouTube channel, with hosts Brett and Rob, who go over various D&D related topics, as well as other table-top related subjects.