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Welcome to another episode of BREAKING Protocol, our ongoing mini-series where we break down key updates and design questions straight from the development of SHADE Protocol.
Today’s spotlight is on a brand-new enemy being designed from the ground up: the Grappler. It’s a mid-range mechanical threat with a singular, focused purpose — and it introduces unblockable control into encounters in a way that changes how players must think about space, timing, and risk.
https://linktr.ee/LittleLegendaryGames?utm_source=linktree_profile_share
Host: Jared Gonzalez.
Executive Producer: Kendall Quinoñes.
Cohost: Chaz Hawkins, Mauro Piquera.
Master Chief Engineer: Jared Gonzalez.
Editor: Jared Gonzalez.
Graphics Editor: Jared Gonzalez.
Digital Media Editor: Jared Gonzalez.
Producer: Jared Gonzalez.
https://linktr.ee/razzledazzleshowpodcast
#razzledazzle #razzledazzleshow #indiegames #indiegamedev #indiedev #shadeprotocol #metroidvania
By Jared Gonzalez5
1111 ratings
Welcome to another episode of BREAKING Protocol, our ongoing mini-series where we break down key updates and design questions straight from the development of SHADE Protocol.
Today’s spotlight is on a brand-new enemy being designed from the ground up: the Grappler. It’s a mid-range mechanical threat with a singular, focused purpose — and it introduces unblockable control into encounters in a way that changes how players must think about space, timing, and risk.
https://linktr.ee/LittleLegendaryGames?utm_source=linktree_profile_share
Host: Jared Gonzalez.
Executive Producer: Kendall Quinoñes.
Cohost: Chaz Hawkins, Mauro Piquera.
Master Chief Engineer: Jared Gonzalez.
Editor: Jared Gonzalez.
Graphics Editor: Jared Gonzalez.
Digital Media Editor: Jared Gonzalez.
Producer: Jared Gonzalez.
https://linktr.ee/razzledazzleshowpodcast
#razzledazzle #razzledazzleshow #indiegames #indiegamedev #indiedev #shadeprotocol #metroidvania