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By Cato Friday
The podcast currently has 13 episodes available.
On this episode of Brigadier, our characters find themselves hunting down their first cache, almost getting killed by a German Springmine, and rejoicing when it's a dud. The cache contains a Lewis Gun, something which will be of great use in their continuing fight. They also meet Jacobson, the elusive drunkard-by-night-bombsmith-by-day himself. Then they go to look for a cache which was far from well-hidden, and encounter a Nationalist sniper. In all, not much gets done, but some changes have been made so that everyone will know what time to show up on Zoom.
On this episode, Sam is gone, and the characters make their way to Luarca, to link up with resistance fighters. They were told that the resistance in Luarca was thriving, although this quickly proves not to be the case.
The Nationalists diverted almost 10,000 soldiers to the city, nearly doubling its population. This occurred nearly 2 months ago, and the resistance was mostly snuffed out.
Although this "resistance" has been reduced to a few dozen fragmented cells, each with 5 men or less, Alfredo and Mateo Abascal are hopeful that they can rebuild it to give the Nationalists hell in the region ahead of the Soviet advance in the north.
The party, however, is skeptical. The resistance here lacks functional weaponry, knowledge of small-unit urban tactics, and any real support. What they do have, however, are specialists. Alfredo is a gunsmith, and there's a man named Johnson in one of the other cells. Johnson is rather reclusive, but he does occasionally make himself known by blowing up local officers' cars.
They still have guns, they've just been hidden away, Mateo assures the party.
It's clear that this is a million-to-one chance, but if the party can pull it off, Luarca should collapse just as the Soviets come rolling through, leaving a hole in the Nationalist defense that could allow for greater exploitation.
Then, Mateo sends the party after some other resistance members who have escaped reprisals.
The party collects two of them, and shortly after, the Zoom breaks down.
On this episode, we test out the tactical combat setup, which is simply a webcam and a battlemat, but still seems to work. Sam forgets that you can do a move and attack, and grenades are rather ineffective.
On this episode, we say goodbye to perhaps both the most and least important characters on the podcast, Danil Novak and Juan-Carlos Castille. It's a short episode, because we spent the last bit working on a new character for Ry.
By the way, we have a rig for doing tactical combat so combat will become much more like normal rpg combat.
Sorry that it's been a while y'all. Things were hectic around the holidays for all of us and this was the first time we could actually get together to record. Hope the episode was worth the wait.
On this episode, the Soviets liberate the Italian-administrated prison camp where our Brigadiers have been held since last Christmas. After this, they head on up to the frontlines of the Southern Advance, are held in reserve, and get into a firefight with some Italian-supplied partisans. Both Danil and Carlos are hit in the arm by a 7.35x51mm Carcano bullet, in their right and left arms respectively, leaving these limbs rather useless.
Sorry for the late episode, y'all. I was swamped this weekend.
On this episode, the acquisition of a tank leads to the appointment of the group to a platoon of tank killers. I'm keeping this description short, rather than putting a lot of time into it, so y'all get an episode soon.
On this new (and, may I say great?) episode of Brigadier, we return a Nationalist's body and get shot at for it, repel our assailants, and obtain a PzKpfw. I Ausf. A, plus, Cato realizes that the malfunction number he's given is too low for modern weaponry (but we just turn that into a house rule), we are all almost brought to tears by Ryland's excellent roleplaying, and we focus much more on the dramatic.
Have any questions, comments, concerns, or perhaps the p̷͈̀̄ȓ̷̥͑e̸̙̰̕ć̸̜̎ĭ̷̮̦͊o̷̺̠̓̕ư̷̖͉͗s̷̩̤̾̅ ̸͉͋̚s̸̟̠̾̈t̶͉̦̏̀ā̷̬̊t̸̢͙͒̿ ̴̤̔b̶̦͊l̵̙̜͊o̵̧͙͑̓c̶̩̗̍k̸̦̈́̚s̵̟̒? Then drop us a line at [email protected]. Oh, also check out the semi-active Instagram a fellow listener created to rep the show. It's a good way to get in touch. @cato_friday_productions. We're gonna try to do more on that ASAP!
On this episode, the party finds themselves attacking a small field hospital controlled by the Nationalists (probably in violation of the First Geneva Convention, and possibly twice, given they brought along a doctor who was supposed to be performing humanitarian aid), trying to locate various medicines required for any competent medical practice. A solid core door saves Carlos from a bullet after he gets the bright idea to try lockpicking in an active fire zone, 220 damage is dealt on a headshot, and lots of UwUs are said in the Zoom chat. Digressions abound, and the episode may be more fun for them rather than the actual play.
Here on Episode 3.5 of the podcast, we continue our fight from the previous episode. Unfortunately, one of our characters was shot by enemy combatants. Surprisingly, the other characters managed to stabilize him, and we met our sixth character. His name is Vincent Van der Leid. He's a Dutch trauma surgeon, who will fill the vital healer-adjacent role on the team. (No-magic GURPS games don't really have true healers, more just guys who can keep the party from losing members as easily, since First Aid rolls just stabilize someone, and generally are used to stop bleeds, Physician really only deals with wounds to restore someone to 0 HP and allow them to begin re-gaining HP over time, and Surgery only really deals with internal injury, and works like Physician... but we can cover that on a future special perhaps?) We also get some good character development with Thomas Wolffe, who has managed to reform his ideas on pacifism... and may need new dramatic poles because of that.
We might be heading for a giant headache for me as a GM.
We could use your help guys! If you've got stat blocks for the Carro Veloce 33, we could use it! I've statted out the T-26 mod. 1932 (objectively the worst T-26 revision) and Pz.Kpfw. I Ausf. A (and therefore can probably stat out the T-26 mod. 1933), but we could still use more vehicle stat blocks because we never know what sorts of vehicles will see combat. You'll be thanked both during the episode, and in a spreadsheet, whose link will be included in the description once we have contributors. Send them here ->: mailto:[email protected]
The podcast currently has 13 episodes available.