
Sign up to save your podcasts
Or


The Outcast players deal with their TPK, and find themselves introduced to a new cast of characters.
The Outcasts engage against the denizens of the mountain fort, thinking it an easy feat. They may have bitten off more than they can chew.
The Outcasts confront their unexpected visitor, then return to Good Mead to find it in a strange state.
The Outcasts head into the lost spire, hoping for some answers to their many questions.
The Outcasts continue their journey but discover very quickly that they are not alone out on the tundra...they never were.
From the publisher's feed