The Game Design Round Table

BtC - Adam Porter on Playtesting


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Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.

 

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The Game Design Round TableBy Dirk Knemeyer & David V. Heron

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