
Sign up to save your podcasts
Or


Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.
By Dirk Knemeyer & David V. Heron4.8
146146 ratings
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

343 Listeners

1,142 Listeners

790 Listeners

745 Listeners

129 Listeners

203 Listeners

1,608 Listeners

591 Listeners

293 Listeners

412 Listeners

4,183 Listeners

86 Listeners

186 Listeners

3,231 Listeners

278 Listeners