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In this episode of Gotham & Beyond, I talk about how to build a villain from the ground up for DC Heroes 3rd Edition. Start with motive. Give them one strong edge. Give them a weakness the players can actually find. Most of all, make sure they are already doing something before the heroes ever show up. A good villain should feel like trouble already in motion, not just a stat block waiting for initiative.
By The Evil Dungeon MasterIn this episode of Gotham & Beyond, I talk about how to build a villain from the ground up for DC Heroes 3rd Edition. Start with motive. Give them one strong edge. Give them a weakness the players can actually find. Most of all, make sure they are already doing something before the heroes ever show up. A good villain should feel like trouble already in motion, not just a stat block waiting for initiative.