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Have you ever played a game of EDH where one player pulls out a very threatening commander, and then proceeds to do next to nothing for the rest of the game once it is removed? In today's episode of EDHTakes, we discuss how building certain types of decks can lead to suboptimal play experiences for one or more players at the table, and what can be done about this.
By Spencer Cook and Elijah Samuelson3.3
77 ratings
Have you ever played a game of EDH where one player pulls out a very threatening commander, and then proceeds to do next to nothing for the rest of the game once it is removed? In today's episode of EDHTakes, we discuss how building certain types of decks can lead to suboptimal play experiences for one or more players at the table, and what can be done about this.