This story was originally published on HackerNoon at: https://hackernoon.com/building-neon-rush-3d-for-mobile-and-desktop-as-a-solo-indie-developer.
Join me on my journey as a solo indie developer building Neon Rush 3D, an endless speed challenge available on major platforms now.
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The article documents the development of Neon Rush 3D, highlighting Unity implementation details such as lane-based movement and object pooling, along with lessons learned about optimization, shipping, and distributing an indie game across multiple platforms.