Gaming Tech Brief By HackerNoon

Gaming Tech Brief By HackerNoon

Download on the App Store

Gaming Tech Brief By HackerNoon episodes

  • 51 Blog Posts To Learn About 3d

    This story was originally published on HackerNoon at: https://hackernoon.com/51-blog-posts-to-learn-about-3d.


    Learn everything you need to know about 3d via these 51 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #3d, #learn, #learn-3d, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    15 min
  • Why Good Games Fail: The Economics of Discoverability

    This story was originally published on HackerNoon at: https://hackernoon.com/why-good-games-fail-the-economics-of-discoverability.


    Why do good games fail? Explore how discoverability and player attention determine whether quality translates into commercial success.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #indie-game-dev, #paezo-hellas, #neoblazer, #pantelis-kassotis, #greek-games, #greek-gamedev, #hellenic-games-industry, #video-games, and more.


    This story was written by: @panteliskassotis. Learn more about this writer by checking @panteliskassotis's about page,
    and for more stories, please visit hackernoon.com.


    Making a good game is not enough for commercial success, as it only solves part of the problem and does not guarantee discovery by the target audience. Discoverability is a form of competition for a scarce resource, player attention, and a game's commercial performance is determined by how many people enter the discovery funnel and how effectively the game communicates its value at each stage.

    11 min
  • The Economics of the €20 Indie Game

    This story was originally published on HackerNoon at: https://hackernoon.com/the-economics-of-the-euro20-indie-game.


    How much does a €20 indie game really make? Explore platform fees, taxes, discounts, development costs, and why audience size matters more than price.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #indie-game-dev, #paezo-hellas, #neoblazer, #pantelis-kassotis, #greek-games, #greek-gamedev, #hellenic-games-industry, #hackernoon-top-story, and more.


    This story was written by: @panteliskassotis. Learn more about this writer by checking @panteliskassotis's about page,
    and for more stories, please visit hackernoon.com.


    The economics of an indie game are ultimately about building an audience, not just setting a price. A good price cannot compensate for an audience that never sees the product.

    8 min
  • Did Xbox Acquire Activision or Did Activision Acquire Xbox?

    This story was originally published on HackerNoon at: https://hackernoon.com/did-xbox-acquire-activision-or-did-activision-acquire-xbox.


    Activision is now in charge of 4 of Xbox's properties, which begs the question. Who acquired whom?
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #xbox-restructuring, #activision-blizzard, #activision-halo, #activision-sea-of-thieves, #activision-age-of-empires, #microsoft-casual-games-king, #xbox-layoffs, and more.


    This story was written by: @joseh. Learn more about this writer by checking @joseh's about page,
    and for more stories, please visit hackernoon.com.


    Halo, Age of Empires, Sea of Thieves, and Microsoft Casual Games will now be under the Activision Blizzard umbrella.

    4 min
  • Choosing the Right Networking Stack: Our Experience with Netick

    This story was originally published on HackerNoon at: https://hackernoon.com/choosing-the-right-networking-stack-our-experience-with-netick.


    Why we chose Netick for a competitive Unity FPS: practical lessons on prediction, replicated state, lag compensation, anti-cheat, and tradeoffs.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #unity, #game-development, #networking, #multiplayer-gaming, #netick, #netcode, #csharp, #software-architecture, and more.


    This story was written by: @arttxmk. Learn more about this writer by checking @arttxmk's about page,
    and for more stories, please visit hackernoon.com.


    TL;DR: We chose Netick 2 Pro for our competitive FPS because its tick-based, server-authoritative model gives us direct control over prediction, replicated state, interest management, and lag-compensated shooting. Its less opinionated API makes the costs and constraints of networking explicit, but also demands strong separation between simulation and presentation. The tradeoff is a smaller ecosystem, thinner documentation, and some difficult low-level failures - but for a team that wants to own its simulation, Netick is a strong fit.

    8 min
  • Why Web Game VFX Belongs in Git, Not in a Mystery Binary

    This story was originally published on HackerNoon at: https://hackernoon.com/why-web-game-vfx-belongs-in-git-not-in-a-mystery-binary.


    Plain JSON, deterministic exports, and CI validation can make particle effects reviewable parts of a web game codebase.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-development, #javascript, #typescript, #web-development, #developer-tools, #git, #ci-cd, #open-source, and more.


    This story was written by: @tk-hiroshi. Learn more about this writer by checking @tk-hiroshi's about page,
    and for more stories, please visit hackernoon.com.


    Treat VFX like source code: keep effects readable and version-controlled, validate them in CI, and generate reproducible runtime bundles.

    7 min
  • How I Built an Open Source Publishing Workflow for Chess Streamers

    This story was originally published on HackerNoon at: https://hackernoon.com/how-i-built-an-open-source-publishing-workflow-for-chess-streamers.


    An open source workflow that turns chess livestreams into searchable static pages with games, chat, transcripts, thumbnails, analytics, and SEO.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #chess, #lichess, #webdev, #static-site-generator, #xadrez, #live-streaming, #chess-websites, #hackernoon-top-story, and more.


    This story was written by: @fczuardi. Learn more about this writer by checking @fczuardi's about page,
    and for more stories, please visit hackernoon.com.


    I built an open source workflow that turns chess livestreams into searchable static pages with game links, chat replay, transcripts, highlights, thumbnails, analytics, and SEO metadata. It started as a personal chess-learning archive and is evolving into tooling that could help other chess streamers make their live content less ephemeral.

    10 min
  • AI Can Build a Game. Can It Make One Good?

    This story was originally published on HackerNoon at: https://hackernoon.com/ai-can-build-a-game-can-it-make-one-good.


    AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamedev, #video-game-development, #game-development, #game-design-feedback, #ai-coding-agents, #automated-playtesting, #ai-game-creation, #player-feedback, and more.


    This story was written by: @nolan91. Learn more about this writer by checking @nolan91's about page,
    and for more stories, please visit hackernoon.com.


    AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment.

    14 min
  • The Truth About Amazon's FireStick Crackdown: Why More Streaming Apps Keep Appearing

    This story was originally published on HackerNoon at: https://hackernoon.com/the-truth-about-amazons-firestick-crackdown-why-more-streaming-apps-keep-appearing.


    FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening!
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #firestick, #amazon-fire-stick, #streaming-devices, #sideloading-security, #tech, #amazon-fire-tv, #jailbreaking, #risk-of-jailbreaking-fire-tv, and more.


    This story was written by: @blackjoseph044. Learn more about this writer by checking @blackjoseph044's about page,
    and for more stories, please visit hackernoon.com.


    FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening!

    7 min
  • Sony's disc-free PlayStation strategy could reshape China's console market

    This story was originally published on HackerNoon at: https://hackernoon.com/sonys-disc-free-playstation-strategy-could-reshape-chinas-console-market.


    Sony's shift away from PlayStation discs could undermine game access, affordability, and preservation for China's console gamers.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #sony-playstation, #china, #china-tech, #great-firewall-of-china, #china-economy, #censorship-resistance, #censorship, #hackernoon-top-story, and more.


    This story was written by: @hughharsono. Learn more about this writer by checking @hughharsono's about page,
    and for more stories, please visit hackernoon.com.


    Sony's move away from physical PlayStation discs could hurt Chinese gamers by limiting access to unapproved titles, ending resale options, and weakening one of PlayStation's key advantages.

    7 min

About Gaming Tech Brief By HackerNoon

From the publisher's feed

Learn the latest gaming updates in the tech world.