Gaming Tech Brief By HackerNoon

Gaming Tech Brief By HackerNoon

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Gaming Tech Brief By HackerNoon episodes

  • Citadel Opens Next Wave of Closed Beta After High Demand for Its Browser Gunship MMO

    This story was originally published on HackerNoon at: https://hackernoon.com/citadel-opens-next-wave-of-closed-beta-after-high-demand-for-its-browser-gunship-mmo.


    The expansion comes as browser-based games and shorter session formats draw renewed interest from players and developers. Citadel
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #online-gaming, #gamingwire, #press-release, #citadel, #gaming-industry, #future-of-gaming, #good-company, and more.


    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page,
    and for more stories, please visit hackernoon.com.


    Yee-Haw Monster Trucks is opening the next wave of its closed beta for Citadel, a gunship sandbox MMO that combines ship customization, extraction combat, and persistent progression in a desktop web browser. The game aims to bring the depth of a sandbox MMO to browser-based formats, with sessions designed to fit into a normal day.

    4 min
  • 234 Blog Posts To Learn About Gaming Industry

    This story was originally published on HackerNoon at: https://hackernoon.com/234-blog-posts-to-learn-about-gaming-industry.


    Learn everything you need to know about Gaming Industry via these 234 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming-industry, #learn, #learn-gaming-industry, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    1 hr
  • 290 Blog Posts To Learn About Gaming Fellowship

    This story was originally published on HackerNoon at: https://hackernoon.com/290-blog-posts-to-learn-about-gaming-fellowship.


    Learn everything you need to know about Gaming Fellowship via these 290 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming-fellowship, #learn, #learn-gaming-fellowship, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    1 hr 5 min
  • 194 Blog Posts To Learn About Games

    This story was originally published on HackerNoon at: https://hackernoon.com/194-blog-posts-to-learn-about-games.


    Learn everything you need to know about Games via these 194 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #games, #learn, #learn-games, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    48 min
  • 358 Blog Posts To Learn About Future Of Gaming

    This story was originally published on HackerNoon at: https://hackernoon.com/358-blog-posts-to-learn-about-future-of-gaming.


    Learn everything you need to know about Future Of Gaming via these 358 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #future-of-gaming, #learn, #learn-future-of-gaming, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    1 hr 21 min
  • 57 Blog Posts To Learn About Esports

    This story was originally published on HackerNoon at: https://hackernoon.com/57-blog-posts-to-learn-about-esports.


    Learn everything you need to know about Esports via these 57 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #esports, #learn, #learn-esports, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    15 min
  • Designing Deterministic Value Resolution for Competing Gameplay Systems in Unreal Engine

    This story was originally published on HackerNoon at: https://hackernoon.com/designing-deterministic-value-resolution-for-competing-gameplay-systems-in-unreal-engine.


    A practical Unreal Engine C++ case study on coordinating multiple gameplay systems that modify the same value through explicit ownership and ordering.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #unreal-engine, #game-development, #software-architecture, #unreal-engine-c++, #gameplay-system-architecture, #gameplay-ability-system, #game-systems-design, #gameplay-modifiers, and more.


    This story was written by: @iliazherlitsin. Learn more about this writer by checking @iliazherlitsin's about page,
    and for more stories, please visit hackernoon.com.


    VRS separates value storage from calculation ownership, allowing multiple Unreal Engine gameplay systems to modify the same value without fragile last-writer-wins behavior.

    12 min
  • How a Stranger Helped Bring My Free Indie Game to Steam

    This story was originally published on HackerNoon at: https://hackernoon.com/how-a-stranger-helped-bring-my-free-indie-game-to-steam.


    I wrote off my own $100 fundraiser in eleven days and planned to pay it from taxi money. A stranger I have never spoken to closed it in one payment.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamedev, #game-development, #build-in-public, #open-source, #software-development, #unity, #gaming, #indie-hackers, and more.


    This story was written by: @huckler. Learn more about this writer by checking @huckler's about page,
    and for more stories, please visit hackernoon.com.


    After giving up on an 11-day fundraiser for a $100 Steam publisher fee, an anonymous contributor covered the entire amount at 6:30 AM. This article breaks down the shift from building system diagnostic tools (PC Workman) to an AI simulation game (Scaling Laws), why 1,624 passing automated tests couldn't catch basic UI breakdowns that required human playtesting, and why keeping your code, metrics, and failures fully public is the best strategy for solo builders.

    10 min
  • 51 Blog Posts To Learn About 3d

    This story was originally published on HackerNoon at: https://hackernoon.com/51-blog-posts-to-learn-about-3d.


    Learn everything you need to know about 3d via these 51 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #3d, #learn, #learn-3d, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    15 min
  • Why Good Games Fail: The Economics of Discoverability

    This story was originally published on HackerNoon at: https://hackernoon.com/why-good-games-fail-the-economics-of-discoverability.


    Why do good games fail? Explore how discoverability and player attention determine whether quality translates into commercial success.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #indie-game-dev, #paezo-hellas, #neoblazer, #pantelis-kassotis, #greek-games, #greek-gamedev, #hellenic-games-industry, #video-games, and more.


    This story was written by: @panteliskassotis. Learn more about this writer by checking @panteliskassotis's about page,
    and for more stories, please visit hackernoon.com.


    Making a good game is not enough for commercial success, as it only solves part of the problem and does not guarantee discovery by the target audience. Discoverability is a form of competition for a scarce resource, player attention, and a game's commercial performance is determined by how many people enter the discovery funnel and how effectively the game communicates its value at each stage.

    11 min

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