Gaming Tech Brief By HackerNoon

Gaming Tech Brief By HackerNoon

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Gaming Tech Brief By HackerNoon episodes

  • Is Spider-Man: Brand New Day Worth Watching in Theatres? Here's What the Critics and Audience Think

    This story was originally published on HackerNoon at: https://hackernoon.com/is-spider-man-brand-new-day-worth-watching-in-theatres-heres-what-the-critics-and-audience-think.


    Spider-Man: Brand New Day is out, and the question that many are asking is: Is it worthy of all the hype?
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #spider-man, #marvel, #marvel-cinematic-universe, #new-spiderman-movie-review, #brand-new-day-reviews, #new-mcu-movie-review, #new-superhero-movie-review, #spiderman-movie-review, and more.


    This story was written by: @joseh. Learn more about this writer by checking @joseh's about page,
    and for more stories, please visit hackernoon.com.


    The critics appear to mostly view this movie in a positive light. The audience even more so. I believe that Spider-Man: Brand New Day is worth watching in theatres as quickly as possible.

    5 min
  • Three Safeguards, One Contradiction: Lessons From Five Years Building MapleStory Universe

    This story was originally published on HackerNoon at: https://hackernoon.com/three-safeguards-one-contradiction-lessons-from-five-years-building-maplestory-universe.


    Five years building MapleStory Universe taught me how our own safeguards can quietly work against each other. Here's what fixed it.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #blockchain-gaming, #maplestory-universe, #web3-gaming, #avalanche, #gaming, #blockchain-dilemma, #future-of-gaming, #web3-gaming-development, and more.


    This story was written by: @ryu-250. Learn more about this writer by checking @ryu-250's about page,
    and for more stories, please visit hackernoon.com.


    We kept "fixing" our ecosystem: wallet protection, gas costs, compliance. Each fix made sense on its own. Together, they quietly worked against each other. Building MapleStory Universe taught me that our own safeguards weren't the problem, we were protecting the wrong thing.

    9 min
  • How I Solved Minecraft’s Squashed-Potato Sphere Problem

    This story was originally published on HackerNoon at: https://hackernoon.com/how-i-solved-minecrafts-squashed-potato-sphere-problem.


    How a simple geometric formula becomes a block‑by‑block blueprint for thousands of minecraft builders.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamedev, #minecraft-sphere-generator, #minecraft-sphere-algorithm, #3d-grid-geometry, #voxel-sphere-generation, #voxelisation-algorithm, #procedural-shape-generation, #javascript-voxel-geometry, and more.


    This story was written by: @sharjeelbin_kjlov6ek. Learn more about this writer by checking @sharjeelbin_kjlov6ek's about page,
    and for more stories, please visit hackernoon.com.


    I reverse‑engineered the math behind Minecraft spheres. Here’s how the voxel sphere algorithm works, why it matters for builders, and how I turned it into a free, browser‑based tool.

    8 min
  • 90 Blog Posts To Learn About Gamedev

    This story was originally published on HackerNoon at: https://hackernoon.com/90-blog-posts-to-learn-about-gamedev.


    Learn everything you need to know about Gamedev via these 90 free HackerNoon blog posts.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamedev, #learn, #learn-gamedev, and more.


    This story was written by: @learn. Learn more about this writer by checking @learn's about page,
    and for more stories, please visit hackernoon.com.

    23 min
  • Building Neon Rush 3D for Mobile and Desktop as a Solo Indie Developer

    This story was originally published on HackerNoon at: https://hackernoon.com/building-neon-rush-3d-for-mobile-and-desktop-as-a-solo-indie-developer.


    Join me on my journey as a solo indie developer building Neon Rush 3D, an endless speed challenge available on major platforms now.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-development, #indie-game-development, #unity-engine, #object-pooling, #neon-rush-3d, #unity-programming, #endless-runner-game-dev, #performance-optimization, and more.


    This story was written by: @eachoneinformation. Learn more about this writer by checking @eachoneinformation's about page,
    and for more stories, please visit hackernoon.com.


    The article documents the development of Neon Rush 3D, highlighting Unity implementation details such as lane-based movement and object pooling, along with lessons learned about optimization, shipping, and distributing an indie game across multiple platforms.

    7 min
  • Grand Outlaws Launches Globally in Late Summer 2026 — Open Beta Already Live On Android

    This story was originally published on HackerNoon at: https://hackernoon.com/grand-outlaws-launches-globally-in-late-summer-2026-open-beta-already-live-on-android.


    Hardbit announces the worldwide release window for Grand Outlaws, its open-world GTA-like action title.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #gta-5, #gamingwire, #press-release, #online-gaming, #online-gaming-industry, #future-of-gaming, #good-company, and more.


    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page,
    and for more stories, please visit hackernoon.com.

    5 min
  • Can a Product Designer Become a Game UX/UI Designer?

    This story was originally published on HackerNoon at: https://hackernoon.com/can-a-product-designer-become-a-game-uxui-designer.


    How you can transfer your knowledge being Product Designer to Gaming Industry.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-design, #product-design, #ui-design, #ux-design, #game-development, #game-ux-design, #game-ui-design, #art-direction-games, and more.


    This story was written by: @jetstreamfps. Learn more about this writer by checking @jetstreamfps's about page,
    and for more stories, please visit hackernoon.com.

    5 min
  • Mortal Kombat 2 or Injustice 3: Which One Is Next?

    This story was originally published on HackerNoon at: https://hackernoon.com/mortal-kombat-2-or-injustice-3-which-one-is-next.


    Mortal Kombat 2 or Injustice 3: Which of these 2 games will be released next?
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #mortal-kombat-2, #injustice-3, #netherrealm-studios, #nrs-next-game, #next-injustice-game, #injustice-3-release-date, #new-mortal-kombat-game, and more.


    This story was written by: @joseh. Learn more about this writer by checking @joseh's about page,
    and for more stories, please visit hackernoon.com.


    It's almost guaranteed that either Mortal Kombat 2 or Injustice 3 will be released next. The question is: Which one?

    7 min
  • Why Cross-Platform Development Is Mostly a Production Problem

    This story was originally published on HackerNoon at: https://hackernoon.com/why-cross-platform-development-is-mostly-a-production-problem.


    Cross-platform development is often treated as a technical problem, but the biggest risks usually come from production complexity.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-development, #project-management, #cross-platform, #leadership, #cross-platform-development, #sdks, #certification-pipelines, #platform-specific-policies, and more.


    This story was written by: @ktdevjournal. Learn more about this writer by checking @ktdevjournal's about page,
    and for more stories, please visit hackernoon.com.


    Cross-platform development is often treated as a technical problem, but the biggest risks usually come from production complexity. Every new platform multiplies testing effort, communication paths, dependencies, release coordination, and decision-making. While engineering teams can solve platform-specific challenges, production teams must manage synchronization, content pipelines, exceptions, and delivery readiness. Successful cross-platform projects rely less on technical heroics and more on strong production systems.

    7 min
  • Mortal Kombat 3: Will It Actually Get Made?

    This story was originally published on HackerNoon at: https://hackernoon.com/mortal-kombat-3-will-it-actually-get-made.


    Will a third Mortal Kombat movie actually happen? Let's find out.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #mortal-kombat, #mortal-kombat-3, #third-mortal-kombat-movie, #mortal-kombat-new-movie, #mortal-kombat-franchise, #video-game-movies, #mortal-kombat-2-box-office, #mortal-kombat-2-reception, and more.


    This story was written by: @joseh. Learn more about this writer by checking @joseh's about page,
    and for more stories, please visit hackernoon.com.


    It seems unlikely that Mortal Kombat 3 actually happens, but there is always hope.

    5 min

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