Built to Play

Built to Play

By Built to CrewLeisureVideo Games
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Built to Play episodes

  • Built to Play 66: Bad Luck

    We explore a man's love affair with Galaga, a post-apocalyptic Kingdom Hearts future, and Monopolists discuss one of the most popular board games of all time.

    58 min
  • Built to Play 65c/d: Sold Out

    We visit a Malaysian theme park and discuss Internet Ethics.

    In this week's episode there are the following segments:

    • Danielle and Arman discuss Ubiland Malaysia. Then we find our way to define ethics on the internet and Machinima's two-year-old advertising crisis. (0:00)
    • Colby Dauch tells us about building board games, and what building a board around the world of popular game BioShock Infinite meant for his company. (29:20)

    THANKS TO THE FREE MUSIC ARCHIVE FOR "hey ragdoll" by Boyscout Discovery, "Sunrises" by Adrianna Krikl, AND "the clouds were like lace" BY Ben McElroy.

    BUILT TO PLAY IS A PRODUCT OF MET RADIO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIELLE ROSEN.

    IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

    57 min
  • Bit of Play: Full of Play

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    It's our preview for this coming season of Built to Play, all about the feeling an intent behind play. We have a great line up coming, but first we thought we'd sharea little primer with you all about what it means to play.

    THANKS TO THE FREE MUSIC ARCHIVE FOR "La Montage" and "Until Dawn" by Rockit Maxx.
    BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.
    IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.
    33 min

About Built to Play

From the publisher's feed

How we build video games are reflection of how we view the world. So Dan and Arman dive into why games get made, and the backstories of the people who make them, and the people who play them.