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Join us at the diner, as we chat about Luigis Mansion tracking players dust, Netflix launching video games on Android and iOS, Take Two cancelling a $53 million video game, local SASA nominations, the rise of Australian NFT video game companies, Unity buying Weta over Zoom, and an Ed Sheeran concert in Pokemon Go!
Susannah Emery - @susannahkemery
We chat with local developers Jason and Michael from Blue Moon Games, about their recently released game jam concept ‘Lure’, their upcoming character-led horror game Howling Point, their inspiration, development process, and more.
Blue Moon Games is an independent video game studio based in Adelaide, Australia featuring Michael Fischetti and Jason Di Benedetto.
Blue Moon - Twitter
Lure on itch.io
Follow us on Twitter @LiveBooleans
< SEGA! > Former CEO of Sega of America, Mattel and Matchbox; Tom Kalinske, grew Sega's value from $75 million to $1.5bn during his tenure as CEO. He was extremely influential in the market success of the Sega Genesis. Tom joins us this episode to discuss his journey to Sega, his experiences battling Nintendo, marketing techniques, tensions with Sega of Japan, his role in the creation of the ESRB, and much much more.
We chat with the 'Godfather of Game Dev' Dan Thorsland about a brand new Games Production course at Flinders University, game development education, the future of video games, and more.
Dan is a Senior Manager, Business Development at Flinders University and an industry leader, with a focus on creating a thriving creative export industry here in South Australia.
Dan has previously worked as a comic book writer at DC Comics, before moving to Adelaide and working for Ratbag Games, Krome Studios and Mighty Kingdom.
Join us at the diner, as we chat about video games being more popular than Free-to-air TV in Australia, Facebooks name change to 'Meta' and how it impacts game developers, Fortnite China shutting down in November, and a Quiet Place getting a video game adaptation.
Susannah Emery - @susannahkemery
We chat with James Marshall about the future of NFT gaming, his career across creative roles and government including the role government plays in game development in South Australia and so much more.
James Marshall is currently balancing his roles as Managing Director of Golden Age Studios and Head of Studio at CDW Animation, as well as sitting on various advisory panels including IGEA and others.
James' career spans film, TV, online video; mobile games, VFX and Virtual Reality development. Most recently, James finished a two-year stint on the South Australian Government's Department for Trade and Investment, as Business Development Manager for the Creative Industries.
Join us this week at the diner as we chat about dystopian vs utopian games, Valve removing NFT games from steam, game developers being left out of game credits, Apple making more profit on gaming than Microsoft, Activision, and Sony combined, and Nintendo Switch's new online expansion pack.
Susannah Emery - @susannahkemery
In this episode of Live Booleans we chat with the Adelaide indie game developer behind the indie classic, Hacknet and recently released game Wrestledunk Sports, Matt Trobbiani. Together we discuss Matt's transition to game development and success with Hacknet; game testing and the Hacknet community; the challenges of games certification; Wrestledunk Sports and so so much more!
This week we're joined by our friends, Dakota Sauve, and John Oestmann. Dakota Sauve is an Adelaide based game composer, and game developer; and John Oestmann is also a video game composer, and host of the Raccoon Media Cafe radio show. We chat in the virtual studio about general game dev, soundtracks, and more.
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