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This is “Nine Sols,” AKA “The Nine Suns and the Small Yellow Cat” - Its run on brains. Yes, human brains.
Welcome, dear listeners to Carpe Modum and to another expedition into the strange territories of digitally interactive entertainments systems, aka video games. This week, giant gods are suspiciously mortal, immortality turns out to be an administrative issue, and beautiful utopias frequently conceal machinery that would likely fail even the most casual health and safety inspections.
Solidarity, Strategy, and Well-Placed Paperwork - A Game Analysis of Star Wars: Zero Company
Good evening, victim - err - listeners. Today we journey to the plague-ridden Vale Sangora, where vampires have solved several medieval problems through the universally respected method of making them considerably worse.
This is a Lumic Analysis of “The Blood of Dawnwalker” (by developer Rebel Wolves, 2026).
For those of you who are not familiar with the term, “Lumic” is a portmanteau combining “ludic,” which is the root of ludology, or the study of games and gameplay, while “-mic” represents multimodal ideological critique, a shortening of “multimodal critical discourse analysis” - I recognized long ago that games and gameplay are a kind of discourse and this is a scholarly analysis of the discourses in “The Blood of Dawnwalker.”
A LUMIC Analysis of “Outer Wilds” (Mobius Digital, 2020) as a system of ludic discourse
A Multimodal Critical Discourse Analysis of Baldur's Gate 3 by Carpe Modum.
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