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In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting touch locations as well as using the update function to check on the player’s location.
Hosts: Justin Dike
In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.
Hosts: Justin Dike
In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will customize the image they want to create. We’ll remove our first UIPickerView and replace it with a two component (column) wheel which will eventually have options to add a caption to our image and manipulate the size, position and rotation of items.
Hosts: Justin Dike
In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button, adding custom fonts to Xcode, repositioning (and animating) views when we switch between expanded and compact mode.
Hosts: Justin Dike
A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the general settings in Xcode 8, and the GameScene.sks file. We’ll tinker a bit with some physics properties and run the Simulator a few times to experiment. If you already have some experience with Xcode, you can skip this intro video.
Hosts: Justin Dike
In this video tutorial we will replace the UILabels in our UIPickerView and instead use UIImageViews. We’ll also look at the code to detect what row has been selected.
Hosts: Justin Dike
In this video tutorial we’ll add a UIPickerView to our Swift 3 Xcode project.
Hosts: Justin Dike
In this course we will build an iMessage app (Similar to our Cartoon Me app available at http://tinyurl.com/cartoonmeapp ) that lets users select images from a UIPickerView, then customize the image with another UIView. For example, people could select an emoji cartoon, then add a background meme, or caption image like “LOL”. Users can even save these images to re-edit later.
Hosts: Justin Dike
In this Xcode 8 video tutorial, we’ll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we’ll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words instead of using Sticker Sequence, you can import APNG which can have some advantages.
Hosts: Justin Dike
In this video tutorial, you’ll learn how to setup Tile Maps in Xcode 8. We’ll look at the new Tile Map Node, the tools to paint tiles in the node, and even some tips on how to create your adjacent tiles to bring into Xcode. Plenty more to come at CartoonSmart.com for iOS 10 and Xcode 8.
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