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In this episode of More Majik, I talk about an increasingly common disconnect between antagonist story development and their character interactions with the player, and how we intend to address it for The Dragon and I.
In this episode I'm covering further details about the long-term character progression and gameplay themes of The Dragon and I, giving an overview of the game world lore, and answering some of your submitted questions!
Start here if you want to explore the core gameplay elements for combat and problem solving in The Dragon and I, as well as what to expect from the upcoming Technical Test Demo.
In today's inaugural episode, I'll be introducing myself, giving some context on my background in games, as well as info on the podcast road-map and the game it's about. Let's get on board for The Dragon and I.
From the publisher's feed