The Clockwork Game Design Podcast

CGD Podcast Episode 15: “Tharsis” Article and Redefining Elegance


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In this episode, I first discuss a new article on Gamasutra that discusses Zach Gage’s new highly random (and proud of it!) game, Tharsis. For more on my positions on randomness, I would check out this article or this video. In the second half, I talk about a new, more specific definition for “elegance” as … Continue reading "CGD Podcast Episode 15: “Tharsis” Article and Redefining Elegance"
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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