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Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it!
Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs.
I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system. Specifically, I talk about random encounters, and the tendency to want to speed up or automate these battle systems and what that means.
Thanks for listening. If you think Free Tiya Bannet is cool and you want to support its production, please visit www.patreon.com/keithburgun and sign up to become a patron! Catch you next time!
Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy!
Don’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron!
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When can you actually play it? In future episodes, we’ll do deep dives into other aspects of the game.
If you enjoy the episode, let me know – it will encourage me to take the time to make more!
And as always, you can support this show and the creation of my games over at my Patreon page.
Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here are some quick bullet points, though!
SCARLET NEXUS – Extremely polished, simple but fun combat. Kind of “adolescent anime” feeling story, a little silly and a little too fantastical in its basic universe for me, but seems well written. Overly smoothed out, like most modern big production videogames. Bad level design.
TALES OF BERSERIA – GREAT opening, compelling main character and good plot gravity. Sadly, also a way overly complicated combat system and overall it has “modern videogame over-smoothed-ness”.
IN STARS AND TIME – Very cool game that I recommend you go check out. Great art, great music, good writing. It’s this and Octopath Traveler 2 I’m most excited to play next. Combat system miiiight be a little too simple, I don’t know. Turn based (I think it’s made with RPG maker but they do a good job of not making it feel like it).
OCTOPATH TRAVELER 2 – This is probably my favorite of all of the games I’ve been playing, but, I am a little bleh about the way it tells its story. Doing 8 “90 minute character intro chapters” in a row sounds terrible. Introduce characters in a more natural way, please! Cool combat system, good art, good music – overall, good stuff. And it’s actually turn based, whaaaaaat!
DONE WITH BALDURS GATE 3 – You know all about Baldur’s Gate 3. Listen to the podcast to hear me say more about it. The TL;DR is that honestly this game’s biggest flaw is the D&D license. Still one of the best RPGs of the last decade, though.
FALLOUT: NEW VEGAS – Too depressing and cynical and 90s edgelord for me. Also I appreciate Obsidian’s attempt to Un-Bethesda the Bethesda Game, but the damage was too deep.
KINGDOM HEARTS – As much hate as it seems to get, it sort of seems like videogames all turned into Kingdom Hearts over the 20 years I wasn’t watching. Surprisingly fun combat, but forced crappy minigames and why on earth would I want Cloud to talk to Mickey Mouse???
FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Still needs more color and sensitivity. Probably just needs to be way more overtly gay.
Next up on the docket are Trails in Cold Steel 1, Demon’s Roots and Suikoden 2.
Recently, I wrote about the three most important qualities in an RPG. Today, I’d like to talk about some of the worst things in RPGs, and I’m specifically going to be talking about JRPG-style RPGs here, more than western-style RPGs, since that’s what I’ve been playing… a TON of, for the past few years. Let’s get into the list.
That’s about it for today. Hope you enjoyed this article/podcast combo! If you did, please consider supporting my work over at patreon.com/keithburgun.
Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy expert on the topic, so hopefully there’s some interesting stuff in here to think about. I’m also starting pre-pre-production on my very own RPG finally (!!), so a lot of this is very non-theoretical for me.
I also talk a bit about Trails in the Sky: First Chapter which I’ve been playing a bunch on and off over the past month or so, as well as a bunch of other games. Finally, I answer a bunch of questions from people on the Discord. Please let me know what you think below in the comments! Thanks for listening.
Related stuff: definitely check out my piece on the 3 most important qualities in an RPG! And of course my Final Fantasy episode.
You can support this show – as well as my upcoming RPG! – by becoming a Patron on patreon.com/keithburgun. Thanks again!
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered:
Thanks for listening, and as always, this show has no ads and the only way it’s funded is through Patreon, so consider donating if you like the content!
Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick.
Growing up I had played (and beaten) I, IV, VI and VII, a couple times each, but I had really fallen off over the years, so I had a lot of catching up to do. One friend of mine also told me that Final Fantasy XIII-3 was really good, so I started off endeavoring to beat all three Final Fantasy XIII games (which I now have – mostly). From there I’ve now beaten V, and IX, played a bunch of XII and XV, and I’m currently playing through X and VIII simultaneously. Bouncing all over the map chronologically speaking has been interesting – I feel like I’m getting a weirdly horizontal view of the series by doing this – playing V and XIII-2 at the same time, for example, gives me a really interesting view of how the series progressed. I eventually plan to beat them all!
Anyway… it’s kind of insane to try and talk about all of the final fantasy games in one podcast episode, but… here’s what I’ve got. Let me know what you think! As always, you can support the show at www.patreon.com/keithburgun.
The two songs in this episode: the opening one is from FF13-2, written by Naoshi Mizuta, the game’s fight song, and the closing one is from FF11, Memoro de la Stono, which I believe is one of the few songs on the incredible 11 OST written by Nobuo Uematsu.
Thanks for listening!
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, how fun it is. Recently, Dragon Bridge has gotten a second chance at life via its superb BoardGameArena adaptation (by the way, it just went into Beta, so you can play it now yourself – let’s go!!!), and many of us in the KBGames community have been playing a bunch, and it has been a blast. It’s wild how well the game has held up.
The discussion about this game of course leads Brett and I into a bunch of other conversations about playfulness and optimal ways to go about a game design process. I hope you enjoy the episode!
ALSO! You can now sign up to get an alert when the Spellstorm Kickstarter goes live! Sign up here!
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile on EGS, and is coming to Steam this Thursday. I definitely recommend it – certainly for all Civ fans, but also for anyone who can appreciate watching a talented designer evolve a project. In this case, that project is the 4X project, one that I do have some strong critiques for, but I can’t deny I’ve enjoyed for thousands and thousands of hours in my life; and which I also can’t deny is a super-important and influential design pattern in videogames.
Please enjoy this conversation, and then go check out Old World if you haven’t already.
And if you enjoy the conversation, consider becoming a Patron!
By the way, while I have you here: Dragon Bridge is coming to BoardGameArena! Alpha launches this Friday. Stay tuned to my Twitter, Discord or Twitch streams to catch our all day stream on Friday, from 12-6PM EST. Note: Brett is out for this episode, as he’s been toiling away on the Dragon Bridge BGA module, but he’ll be back for the future episodes! Stay tuned!
Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure.
Enjoy the episode!
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