The Clockwork Game Design Podcast

The Clockwork Game Design Podcast

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The Clockwork Game Design Podcast episodes

  • Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
    Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs […]
    29 min
  • Clockwork Game Design Podcast – The Final Fantasy Episode
    Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because […]
    1 hr 12 min
  • Strategy Can Be Fun on our own DRAGON BRIDGE
    Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, […]
    1 hr 4 min
  • Strategy Can Be Fun – Soren Johnson on OLD WORLD
    Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile […]
    1 hr 19 min
  • Strategy Can Be Fun – Blue Moon
    Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode!
    1 hr 4 min
  • Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
    Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as […]
    58 min
  • Let’s talk about Magic: The Gathering, with two experts
    Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But […]
    54 min
  • Free-to-play, Gacha games and game design discourse with Dan Felder
    Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, […]
    1 hr 28 min

About The Clockwork Game Design Podcast

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A show about games and game design by Keith Burgun.