The Clockwork Game Design Podcast

CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates


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Today I talked about how and why games work best with a 50% winrate (even single player games). That’s because learning in games is extremely hard due to their inherently complex and ambiguous nature. Getting a loss when you had a 10% chance to win doesn’t necessarily tell you much about your choices in that … Continue reading "CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates"
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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