The Clockwork Game Design Podcast

CGD Podcast Episode 21: The “Classics” Problem


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What does it mean when something is a “classic”? I think there’s actually a huge problem here that needs to be explored. New work is created using new cultural and scientific understandings, and it’s universally better in almost every case. We need to understand and appreciate this fact, and stop glorifying things just because they’re … Continue reading "CGD Podcast Episode 21: The “Classics” Problem"
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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