The Clockwork Game Design Podcast

CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz


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Today we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). … Continue reading "CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz"
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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