The Clockwork Game Design Podcast

CGD Podcast Episode 27: Broad Statements with Richard Terrell


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Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year. The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and … Continue reading "CGD Podcast Episode 27: Broad Statements with Richard Terrell"
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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