Body Language: A Field Guide

CGI and Video Game Animation


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I have been mildly aggravated by CGI and 3D animation for a while, and this week, I thought I'd just dive right in and analyze why CGI and video game characters look and move differently than real (real? live? actual? I don't know...) humans. 

Also, I think I said General Moff Tarkin instead of Grand Moff Tarkin, I hope all of the die-hard Star Wars fans out there will forgive my slip up.

The book I mentioned is called Making Faces by Kevin Aucoin. It's available on Amazon.

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Body Language: A Field GuideBy Laurel Foley

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