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Curtis and Paul try to answer the question, "What is going on???" as multiple news stories baffle the entire gaming world.
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We haven't recorded in a while, so we're just catching up on what we've been playing, amongst many other non-video game related topics.
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Curtis was lucky enough to get into the Hades II playtest, and Paul has questions!
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Ryan, Curtis, and Paul talk about 2D platformers, including what makes a good one, the current landscape of indie games and bigger publishers, and more.
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Ryan, Paul, and Curtis talk about the state of the live service game model, what makes one successful, and why they often fail.
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Paul, Ryan, and Curtis talk about all the rumors and speculation of the Switch console successor, and the PS5 Pro.
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This week we're talking games within games. From Gwent to checkers in Assassin's Creed, we discuss fully playable games that aren't really related to the mechanics of the game they exist within. We go through our favorite examples and ponder why they are added to these games at all!
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2024 - The year of backlogs! Also known as backlog4!
Curtis has created a spreadsheet that helps him manage his backlog. We listen and learn from him, as well as discuss how we go about playing the many games we still haven't gotten to!
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Paul played some cool demos from Steam Next Fest, and Curtis tried some on the Switch!
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From the publisher's feed