What are Nora's core philosophies when designing games? How some games aren't mean to be played, some games are therapy or poetry. Writing small games. Using just d6's in your game. Making a Stardew Valley/ Harvest Moon TGE game. You can't design games around bad players. Not protecting garbage people in the tabletop community, excusing their behavior and putting them on pedestals. Making the space more welcoming by not clinging onto old white designers who are really shitty.