How leading someone to a story and letting them tell it will always turn out better than telling it yourself and games that are nothing but a series of open questions.
Hello! We have a fun announcement at the beginning and then I talk for a little bit about game design burnout.
11 min
About Play/Test
From the publisher's feed
Play/Test is one part Actual Play Podcast, one part Interview Show, one part shameless promotional material for the tabletop role-playing games I make. Each week you'll hear actual playtests, edited…
for your consumption, of Hard-Space Hustle, a low-glamour sci-fi action game!