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Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.
0:00 - Theme music
0:14 - Introductions
2:15 - Charlie's first game
6:25 - Designing Super Melee
9:38 - Competitive multiplayer
17:31 - Game balance versus fun
21:57 - Multi-linear storytelling
27:13 - Open worlds and procedural generation
32:53.- Simulation and systems
36:45 - Games with multiple systems
40:45 - Cult classics
43:00 - Making a sequel
51:08 - Co-operative multiplayer
53:50 - The foundation for Subnautica
56:30 - Natural Selection to Moonbreakers
59:30 - Making of Subnautica
1:05:57 - Time and money
1:12:18 - Player feedback and perspective
1:19:14 - Creative success
1:24:08 - Open development
1:29:28 - Indie vs. AAA
1:40:14 - Designing game systems
1:51:28 - Multiplayer technology
1:59:30 - Game engines
2:05:05 - Game fans
2:07:06 - Subnautica vs. Below Zero
2:10:30 - Early access and story spoilers
2:22:35 - Zen of Soduku and casual games
2:27:22 - Live service games
2:40:10 - Crowdfunding
2:44:11 - Creative community
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
Hosted on Acast. See acast.com/privacy for more information.
By Pistol ShrimpFred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.
0:00 - Theme music
0:14 - Introductions
2:15 - Charlie's first game
6:25 - Designing Super Melee
9:38 - Competitive multiplayer
17:31 - Game balance versus fun
21:57 - Multi-linear storytelling
27:13 - Open worlds and procedural generation
32:53.- Simulation and systems
36:45 - Games with multiple systems
40:45 - Cult classics
43:00 - Making a sequel
51:08 - Co-operative multiplayer
53:50 - The foundation for Subnautica
56:30 - Natural Selection to Moonbreakers
59:30 - Making of Subnautica
1:05:57 - Time and money
1:12:18 - Player feedback and perspective
1:19:14 - Creative success
1:24:08 - Open development
1:29:28 - Indie vs. AAA
1:40:14 - Designing game systems
1:51:28 - Multiplayer technology
1:59:30 - Game engines
2:05:05 - Game fans
2:07:06 - Subnautica vs. Below Zero
2:10:30 - Early access and story spoilers
2:22:35 - Zen of Soduku and casual games
2:27:22 - Live service games
2:40:10 - Crowdfunding
2:44:11 - Creative community
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
Hosted on Acast. See acast.com/privacy for more information.