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The foundational building blocks of a character: Abilities in Holmes Basic and Chaoses Limb
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A brief overview of some things I changed in Chaoses Limb vs the Holmes Basic it was based on
Of all the old school games to clone, why Holmes?
And for all things Holmes there's no better source than Zenopus Archives:
Blog: http://zenopusarchives.blogspot.com/
on Twitter: https://twitter.com/ZenopusArchives
Google Site: https://sites.google.com/site/zenopusarchives/
Tumblr: https://zenopusarchives.tumblr.com/
The last thing the world needs is another retro-clone. Am I right fellas?
here's a good list of them from taxidermic owlbear: http://taxidermicowlbear.weebly.com/dd-retroclones.html
As I discuss some of the choices I made in 'designing' my retro clone I want to highlight the parts of the OSR that most appeal to me as a background into what drove some of my design decisions.
Many others have described the OSR better than I can. Just do a google search on "What is the OSR" and you'll run into some great discussions.
I introduce a new season where I'm going to talk about some of the design decisions that went into making my Holmes Basic Retro Clone--Chaoses Limb.
PWYW on DriveThru: https://www.drivethrurpg.com/product/289881/Chaoses-Limb-Players-Guide
in Down in the Heap, Rob C presents 12 rules of gaming. I go through them here and add my own viewpoint where I have something to add.
Frank and I talk about some of our history with our favorite game and Frank tells us how he has brought gaming to his high school as well as some of the challenges and rewards of gaming with high schoolers.
From the publisher's feed