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Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. Between playing and running about 6 different campaigns throughout the year, not to mention talking about all of it here on 3 Wise DMs, we learned a lot. From speeding up combat to the importance of good characters, especially PCs, the way we play and DM keeps evolving.
In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.
2:00 2021: A year in 3 Wise DMs gaming
5:00 Tony hints at some upcoming post-level-20 house rules for D&D 5E
11:00 Is it better to push characters into epic-level, beyond-20 play or start new characters?
17:00 Why don’t 5E’s published adventures support high-level play?
23:00 How do you keep the tension and interest up to continue playing after you complete a book adventure?
26:00 Moments we remember from gaming in 2021:
30:00 Cross-overs and shared DM universes
35:00 Running a totally different, combat-light, character-focused RPG in Call of Cthulhu
43:00 Time management: The tension between letting players figure things out and do their own things, D&D combat, and slowing the game down
50:00 Confronting the time-twisting horror of maps!
54:00 Time management and large games (6 players and up … plus pets)
56:00 Is D&D 5E just another big, clunky combat system?
59:00 Making combat more epic and less time-consuming
63:00 What did we learn in 2021?
69:00 Final thoughts and the games we’re looking forward to in 2022
By The 3 Wise DMs4.9
4747 ratings
Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. Between playing and running about 6 different campaigns throughout the year, not to mention talking about all of it here on 3 Wise DMs, we learned a lot. From speeding up combat to the importance of good characters, especially PCs, the way we play and DM keeps evolving.
In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.
2:00 2021: A year in 3 Wise DMs gaming
5:00 Tony hints at some upcoming post-level-20 house rules for D&D 5E
11:00 Is it better to push characters into epic-level, beyond-20 play or start new characters?
17:00 Why don’t 5E’s published adventures support high-level play?
23:00 How do you keep the tension and interest up to continue playing after you complete a book adventure?
26:00 Moments we remember from gaming in 2021:
30:00 Cross-overs and shared DM universes
35:00 Running a totally different, combat-light, character-focused RPG in Call of Cthulhu
43:00 Time management: The tension between letting players figure things out and do their own things, D&D combat, and slowing the game down
50:00 Confronting the time-twisting horror of maps!
54:00 Time management and large games (6 players and up … plus pets)
56:00 Is D&D 5E just another big, clunky combat system?
59:00 Making combat more epic and less time-consuming
63:00 What did we learn in 2021?
69:00 Final thoughts and the games we’re looking forward to in 2022

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