Checkpoints

Checkpoints

By Declan DineenVideo Games
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Checkpoints episodes

  • Rebroadcast: Episode 28 - Steven Bailey
    This is a show about videogames, The people who play them and the people who make them. Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
    0 min
  • Episode 103 - Jolie Menzel
    My guest on today's episode is the Jolie Menzel. Jolie is a game designer and developer who started her career at Telltale games and currently works at Ubisoft as the Narrative Desiger for the upcoming South Park - The Fractured But Whole.
    We talk arcade games on the Jersey Shore, the pride and shame in Dance Dance Revolution, how her science teacher taught evolution via Pokemon, her love of the Sonic Fandom, and how she maybe got a little too into Minecraft.
    We also hit on her time in Japan, a side quest into Fashion, why Dave Mirra BMX holds such fond memories, her teenage foray into sprite comics, working on South Park, and how she rage quit out of her very first date.
    "You can just hang around outside in the sun all day, tossing a ball around, or you can sit at your computer and do something that matters!"
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Ms. Pac Man, Pokemon Stadium, Smash Bros, Galaga, Sonic Adventure, Marvel vs Capcom, Final Fantasy V, Dance Dance Revolution, Kirby, Secret of Mana, Animal Crossing, Katamari Damacy, Minecraft, Niddhogg, Fables,
    Theme song by Samuel Baker
    Art work by Craig Stevenson
    1 hr 12 min
  • Episode 102 - Christian Donlan
    My guest on today's episode is the features editor of Eurogamer, co-host of the Eurogamer podcast and one of my favourite writers, Christian Donlan.
    As anyone familiar with Christian or the Eurogamer podcast will expect, this episode goes off on a lot of tangents, but we always end up back at videogames - some highlights include how Uncharted might just be a magic trick, how great writing can give you that same Aha! moment the best games can, and how failing at Spelunky helped him cope with his MS diagnosis.
    In a packed show we also hit on the hilarity of Spy vs. Spy, the genius of the original Ghostbusters game, the profound impact of Animal Crossing, how important video game magazines were, his friend Stu who brought him back to games, the potential of AI crafted experiences, and how you should never play Cluedo with him and his sister.
    "Nice day for the race."
    "What race is that?"
    "The human race. Kids growing up, so on. Hope for the future."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Impossible Mission, Spy vs. Spy, Ghostbusters, Titanfall 2, Spelunky, Animal Crossing, PNO3, Tomb Raider, Civilization, Pikmin 3, Jet Set Radio Future, Uncharted, Blitz, Wonder Boy 3, Bonanza Bros, Ghost House, Advance Wars, Burnout 3, Clash Royale, Drop 7, The Saboteur, Fidel Dungeon Rescue, Spelunky, Nex Machina
    Theme song by Samuel Baker
    Art work by Craig Stevenson
    2 hr 1 min
  • Episode 101 - Arthur Gies
    My guest on today's episode is Arthur Gies. Arthur is a veteran video game journalist, former reviews editor for Polygon and long time host of Rebel FM.
    We talk about his recent decision to leave Polygon and go back to grad school to study fine art before digging back through his video game milestones including: early memories of Atari 2600, video game sense memories, the power of sequels, how SEGA broke his heart, how Halo made him fall in love with games again, the impact of Bioshock, the thrill of meeting your heroes, the highs and lows of DOTA 2, and why Falllout is his favourite place to escape to.
    "We all make choices, but in the end our choices make us. "
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: ET, Q*Bert, Super Mario Bros 2, Goonies 2, Castlevania 2, Megaman 3, Halo, Nights into Dreams, Soul Caliber, God of War 3, Fighting Vipers, Panzer Dragoon Saga, Virtua Fighter, Bioshock, Fallout, Mass Effect, Geometry Wars, Pacman CE DX, Nidhogg 2, DOTA 2, Psychonauts.
    Theme song by Samuel Baker
    Art work by
    1 hr 33 min
  • Episode 100 - Tim Schafer
    Checkpoints 100! Massive thanks to everyone that listens to and subscribes to the show, and of course to all of my previous guests, without whom the show literally wouldn't exist.
    A milestone show requires a milestone guest, so today I'm joined by the creator of several iconic games including Full Throttle, Grim Fandango and Psychonauts and the founder and CEO of Double Fine, Tim Schafer.
    We hit on a bunch of topics as we meander through Tim's life in games including computer clubs, summer camps, building kit PCs with his dad, how pirating a game almost cost him his job at Lucasarts, playing Pictionary with Death, the highs and lows of running your own studio and how Animal Crossing made him want to lead a better life.
    "Whenever I smell asphalt, I think of Maureen."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Herzog Zwei, Adventure, Animal Crossing, Grim Fandango, Full Throttle, Psychonauts, Super Mario 64, Street Fighter 2, Legend of Zelda Breath of the Wild, Katamari Damacy, Portal, Civilisation, Loot Rascals, Little Nightmares, Pictionary, Zork, Space Ace, Tetris
    Theme song by Samuel Baker
    Art work by Craig Stevenson
    1 hr 15 min
  • Episode 99 - Teddy Dief
    My guest on today's show is Teddy Dief. As well as having an incredibly enjoyable name to say out loud, Teddy is also a writer, game designer, Squarebowl founder and the creative director of Square Enix Montreal.
    We talk about high stakes Duck Hunt battles, being all in on Nintendo, getting an early introduction to game design via Nintendo Power VHS tapes, whether or not fitness is a game and, much to my personal delight, his time as a member of the acapella group The Clef Hangers.
    We also hit on the scratch and sniff cards of Earthbound, how he learned responsibility from the Sony Playstation, the impact of Final Fantasy 7, how Battlestar Galactica made him want to make games, the development of Hyper Light Drifter and why he cherishes the magic of Squarebowl.
    "There's a world where I can go and tell my secrets to."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Super Mario Bros, Duck Hunt, Chip and Dale Rescue Rangers, Donkey Kong Country, Earthbound, Secret of Mana, Final Fantasy 7, 8, 12, 13 and 15, Xenogears, Hyper Light Drifter, Rock Band, Super Smash Bros. Melee, Star Wars Galaxies, Quadrilateral Cowboy, Time Splitters 2, Everything, Night in the Woods, Virgina, Nier: Automata, Catherine, Edith Finch
    Theme song by Samuel Baker
    Art work by Craig Stevenson
    1 hr 24 min
  • Episode 98 - Christine Love
    My guest today is a writer, designer, creator of Lady Killer in a Bind and the namesake of Love Conquers All Games, Christine Love.
    In a wild and divergent talk we hit on how 18th Century twitter would be angry about how novels weren't real writing, the connection between Link's Awakening and Twin Peaks, why Pokemon feels like folk lore, and the thrill of meeting strangers on the internet.
    We also talk about the impact of Ace Attorney, her coaching sessions in Street Fighter 3rd Strike, playing Final Fantasy 6 to get over a break up, a showdown in a Japanese arcade and why she's thrilled that games have embraced romance.
    "Well, my story, surely, would furnish out a surprising kind of novel, if it were to be well told."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Ace Attorney, Planetarium, Link's Awakening, Pokemon, Street Fighter 2, Splatoon, Street Fighter 3rd Strike, Farenheit, Counter Strike, World of Warcraft, City of Heroes, Disgaea, Final Fantasy 6, Metal Gear Solid, Mass Effect
    1 hr 15 min
  • Episode 97 - Justin Ma & Matthew Davis AKA Subset Games
    My guests on today's show are the creators of the amazing FTL and the upcoming Into the Breach, Justin Ma & Matt Davis AKA Subset Games.
    We talk about how they both moved to China to get their first job in games, working at 2K in Shanghai, and how they got to know each other as desk mates and eventually, inspired by weekly board game sessions, decided to try and make a game together. That chance meeting led to one of my favourite games of the past ten years, FTL.
    This episode is packed. We talk about both of their early video game loves like Full Throttle and X-Wing, what it was like for Justin growing up with a dad who worked at Activision, how Matthew rediscovered boardgaming in college which ultimately, set him on a path to China and back again.
    We also talk a lot about their creative relationship, the upcoming Into the Breach, and a whole bunch about the development of FTL including the boardgame influences, the impact of the kickstarter and how they wanted to make players feel like Jean Luc Picard.
    "Engage."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: X-Wing, Mech Warrior, Mortal Kombat, Legend of Zelda, Mario 64, Rez, Full Throttle, Fallout, Planescape, X-Com, System Shock 2, Spelunky, Papers Please, Portal, Prey, PUBG, Advance Wars, Battlestar Galactica, Game of Thrones
    1 hr 25 min
  • Episode 96 - Ben Andac
    My guest on today's episode is Ben Andac. Ben does a whole bunch of stuff: writer, producer, designer, business developer. He's recently gone freelance after spending many years working at larger companies like Sega and Sony, problem solving, fostering new talent and ensuring the games being released on the platform are as good as they can possibly be.
    We talk about his early love of the Master System, how his early experience of games was an attempt to wean him off reading, his competitive Virtua Fighter skills and how Rez convinced him to quit his job and get into games.
    Also; the thrill of discovering new designers and how to foster relationships, how movies are interactive, his founding role in a games media giant and how a love of Joe Danger led to No Man's Sky.
    "Fear is the mind killer."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Alex Kidd, Phantasy Star, Wonder Boy 3, Shinobi, Virtua Racing, Sega Rally, Aladdin, Flash Back, Street Fighter 2, Virtua Fighter, Dance Dance Revolution, Rez, Ico, The Last Guardian, Call of Duty Modern Warfare, World of Warcraft, Pro Evolution Soccer, Journey, Gone Home, Night in the Woods, Crush, Joe Danger, No Man's Sky
    1 hr 32 min
  • Episode 95 - Walt Williams
    My guest on today's episode is Walt Williams. Walt is the writer of Spec Ops - The Line and the upcoming Star Wars Battlefront 2. He'll also be releasing a book next month called Significant Zero which is a behind the scenes look at modern AAA development which, if you're a fan of this show, you're very likely to enjoy.
    We talk about his early love of Adventure on the 2600, video game branded breakfast cereal, the impact of Final Fantasy 6, why Red Dead Redemption is maybe the best game, and how much he loves video games with endings.
    We also talk about how he almost became a preacher, why Batman is really just an enabler for the Riddler, why video game nostalgia can be so much more powerful than other mediums and how he almost didn't take the gig writing Star Wars Battlefront 2 until a tweet from John Boyega pushed him over the edge.
    "What happened here was out of my control..."
    PATREON - patreon.com/checkpoints
    iTunes HERE - SUBSCRIBE / RATE / REVIEW
    Games discussed: Adventure, Super Mario Bros, Zelda, Marble Madness, Final Fantasy 6, Jak and Daxter, World of Warcraft, Arkham Asylum, Spec Ops the Line, Gone Home, Civilisation, Star Wars Battlefront 2, Guitar Hero, Dark Souls, Night in the Woods, Portal 2, Red Dead Redemption, The Last of Us
    2 hr

About Checkpoints

From the publisher's feed

This is a show about videogames, The people who play them and the people who make them. Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games…