Gerg and Muxl: A Podcast on Video Game Theory

Choices in Games II: Mechanics and Choice Applied


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Greg's mouth has sufficiently healed and so today we are finishing the last of a two-part series by focusing on the applied aspects of choice. Specifically, how much choice you really need for a game and when too much choice can be overwhelming to a player in a way that detracts from gameplay.
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Gerg and Muxl: A Podcast on Video Game TheoryBy Mark Bishop and Greg Morsfield