Roleplay Rescue

Choosing Is Hard


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This one is a bit of a rant. It arises from repeated comments from players about GURPS which irk me. It begins with this: “Sure,” says the player when I suggest we play a game using GURPS, “I’d be happy to play… as long as I don’t have to build a character.”


GURPS is not a complex or difficult game. But it is a generic and universal game. It doesn’t come with a pre-packaged world nor with a bunch of genre conventions because it can handle any world and any genre. Or, more precisely, GURPS can handle all worlds, genres, and approaches. The problem is with building a character and with making choices as a player. Making choices is hard and that players are increasingly in too much of a hurry to be bothered with making the effort.


Thanks to the Jason Connerly and Barry (GMShadow) for the call-ins today.


Game on!



Roleplay Rescue Details:

Voice Message: speakpipe.com/roleplayrescue

Patreon: patreon.com/rpgrescue 


Email: [email protected]

Blog: roleplayrescue.com 

MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")

Twitter: @ubiquitousrat


Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore: Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama (podbean.com) or https://taleofthemanticore.podbean.com/

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