Joel Westerberg is head of IT at teenage engineering. Joel started at teenage engineering in 2013 by working on the OD-11 loudspeaker project. Joel has been involved in building the teenage engineering factory system and various other projects. Joel does everything from backend services, embedded development, to pcb design.
David Eriksson is the head of hardware and co-founder of teenage engineering. A DJ and synth enthusiast since age 12, David started teenage engineering in 2006. David is responsible for platform and electronics design, software architecture, and designing manufacturing systems.
Topics:
- What is Teenage Engineering?
- How did the company start?
- Managing the scaling from your first product launch of the OP-1 to the wide selection of products you currently offer
- How do you handle all these products?
- Shared components and Designs?.
- Button design - OP-1
- PCB design - OP-1
- The Pocket Operator
- How did you come up with the pocket operator idea?
- 9 different operators with some special edition Capcom and rick and morty versions
- The LCD screens
- Product design cycles
- Design for manufacturability rules?
- Biggest Achievements and Wins?
- What is Teenage Engineering the proudest of?
- Worst moment? Hardware is hard. What is a problem you had to overcome and beat?