3 Bit Design

Citizen Sleeper in 3 bits


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Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:

  • Cycles - The passing of time and how it makes the dynamic narrative tick
  • Risk Assessment - Deep dive into the dice mechanics and other resource management
  • Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement



Let us know what you think:

Leave us a review!3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - [email protected]


Some references:

  • Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
  • Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
  • How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
  • "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
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