The Clockwork Game Design Podcast

Clockwork Game Design: Episode 7 – Grinding, Toys, and Value


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Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article. Also if you want to know more about my Interactive Forms.
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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