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Crash preps for his Cypher campaign by writing up a PC description for future use.
Beth GMs for Ellie, Crash, and Io.
This episode: The Logistics Trio attempt to bargain with the Head Captain. The counteroffer isn't appreciated.
Crash preps for his Cypher campaign by writing up a PC description for future use.
Beth GMs for Ellie, Crash, Io, and Paul.
This episode: The party narrows down their search to a single building which seems to have an excavation underground.
Crash preps for his Cypher campaign by writing up a PC description for future use.
Crash GMs Cypher System for Beth, Ellie, Io, & Jen.
This session: The party descend upon the cozy town of Leugens, which should be home to the Church of Trickery, but someone's chased away the clergy.
Crash preps for his Cypher campaign by writing up a PC description for future use.
Crash preps for his Cypher campaign by writing up a PC description for future use.
Beth GMs for Ellie, Crash, Io, and Paul.
This episode: The Space Chicken farm is investigated, in spite of “help” from new pets in the Beth & Io household.
Follow this series on…
MP3 Download: GURPS Wars: Technicalities S1 Ep 10: Kittens and Spickens
Music Used: “biotech” by Kokesz is Public Domain and can be downloaded from http://modarchive.org.
Monte Cook Games has sent its 2nd Edition Character Book to Backerkit Backers!
Now that I've had some time to let things percolate in my brain (and my school year has ended...), I thought I'd revive my Crash's Course series to share my thoughts about the changes from Cypher System to Cypher (Or Cypher 2) (Or C2).
This video for this episode was posted a few days earlier over on my Patreon, as I do for all of my videos and podcasts, and then a few days later on PeerTube.
From the publisher's feed