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To celebrate a year of COIN Collectors episodes, we interview Jason Carr, the director of game development at GMT games. We discuss Jason’s background, what makes a COIN game a COIN game, the future of COIN and Irregular conflict series, and many other topics. This interview was a ton of fun, and we hope that you enjoy the discussion as much as we did.
00:00:53 – Introduction 00:01:54 – Background and Game Development at GMT 00:12:50 – What makes a COIN a COIN? 00:19:05 – Upcoming Releases: Fire in the Lake, Fall of Saigon; People Power. 00:23:48 – Selecting conflicts for COIN games 00:26:51 – Expansions for COIN games 00:29:20 – Best first COIN game 00:37:35 – New mechanisms for COIN games 00:40:57 – 2p COIN games 00:48:10 – The COIN experience and attracting new players 00:50:56 – App integration 01:01:15 – Best fictional COIN setting? 01:03:50 – Final thoughts and Outro
4.1
2323 ratings
To celebrate a year of COIN Collectors episodes, we interview Jason Carr, the director of game development at GMT games. We discuss Jason’s background, what makes a COIN game a COIN game, the future of COIN and Irregular conflict series, and many other topics. This interview was a ton of fun, and we hope that you enjoy the discussion as much as we did.
00:00:53 – Introduction 00:01:54 – Background and Game Development at GMT 00:12:50 – What makes a COIN a COIN? 00:19:05 – Upcoming Releases: Fire in the Lake, Fall of Saigon; People Power. 00:23:48 – Selecting conflicts for COIN games 00:26:51 – Expansions for COIN games 00:29:20 – Best first COIN game 00:37:35 – New mechanisms for COIN games 00:40:57 – 2p COIN games 00:48:10 – The COIN experience and attracting new players 00:50:56 – App integration 01:01:15 – Best fictional COIN setting? 01:03:50 – Final thoughts and Outro
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