The siege of Drose is fully underway, and the party is scattered across the city. The Draegloth are sources of fear and shock as they pass through Drose and its citizens. Glad heads back to the inn and lets Arguile and Salix know to send people her way for safety, rest, and healing. Arguile and Salix agree and make their way through the city, taking out many of these creatures along the way. Arguile uses his Guardian’s Rapier and Salix using their Druidic wild shape ability to get the job done. Galahad works with the city guard to eliminate the threats and uses his animated tower shield to protect the citizens. Shanks is with Dreg, clearing out enemies with his bow, Mind’s Eye, and Jrehg with a greatsword of carved bone that cleaves enemies as if paper. He wields this weapon with ease, which is impressive as it’s almost the size of Galahad. On the other side of the city, Duo helps guide citizens to safety and provides “eyes in the sky” for Zechs. Hoshino, Zechs, and conjured bears help take down some of the Draegloths and help rescue the citizens who are in the path of destruction. There is chaos throughout the city, but Collateral is doing its best to be the heroes we know them to be.
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com