The party finishes preparations for the Ren Faire, recounting the recent battle and their encounters beyond death before stocking up for the next leg of their journey. At the Faire, Shanks and Zechs dominate the archery game; Turk tests his new abilities in an exhibition fight and is quickly defeated. At the same time, Galahad enters the jousting tournament atop a summoned pegasus. After losing to the crowd-favorite Red Knight, Galahad wins the rematch but nearly kills him, then uses Lay on Hands, pays him an apology, and dramatically flies away. Turk and Zechs receive eerily accurate fortunes, while Arguile and Shanks try their luck at the casino. Galahad later visits The Old Pickaxe, where he bonds with owner Ron over Dwarven whisky and steak, learns more about the city's inner workings, and is offered another job involving a corrupt figurehead. Meanwhile, preparations for Uscana continue: Zechs learns that his bow, Jack of All Trades, is made from rare ghost silver tied to the Astral Sea and a dead god's tooth, while Galahad retrieves his reforged Kanna's Blazing Fury and buys the Thunderstrike Mace. The party then takes Strauss's company jet toward Uscana, only to be attacked by flying Fey; the pilot is killed, Glad and Turk struggle to land the aircraft, and Galahad destroys the primary attacker before the party crash-lands.
After assessing the wreckage, Shanks and Duo scout the dense Feywild forest while Zechs confirms the overwhelming Fey presence. The group prepares protections against Fey magic, and Glad offers tribute to the land for safe passage before encountering a booze-loving pixie and narrowly escaping a Fey trap. Zechs stresses that the party follows his lead, given his experience in the Feywild, and they establish camp. During the watches, Arguile and Shanks encourage Duo to pursue a more active role beyond scouting; Turk explains why the crash shook him and discusses his past and Paladin oaths with Galahad, who promises the party will support him against Kas if needed; and Glad and Zechs discuss faith, the gods, and their found-family bond. Their conversation is interrupted by the Briar Envoy, who chastises them for failing to properly present themselves to the Queen and demands a suitable tribute within a day. Hoshino then returns with The Journeyman, exhausted but warmly welcomed, and the party brings him up to speed before heading to the Fey Court. Queen Sinestra offers two choices for their tribute: retrieve a once-in-a-century Songbloom from the treants or recover her former consort's mask, and the party chooses the Songbloom to avoid provoking a war.
Using Shanks's knowledge of the Songbloom and Zechs's tracking abilities, the party begins the detour while Galahad grows increasingly frustrated with their circumstances. During camp, Turk receives another lesson in Thieves' Cant, reveals his singing ability, and tells Hoshino how he earned the nickname Big T; Hoshino counters with a story about Arguile and Shanks battling the Gathakanaki warriors. Shanks senses they are being watched, later confirmed during Arguile and Hoshino's watch as they discuss Arioch, family, and Hoshino's regret at missing what happened; Arguile assures him there is nothing to forgive. The final watch is lighter, with Zechs teasing Galahad about his frustrations. The next morning, the party organizes spells and supplies, with Duo estimating two days to their destination, but Shanks and Zechs continue sensing their pursuers. Shanks finally slips into stealth and activates his Gem of Seeing, revealing an armor-clad Loxodon painfully familiar to the group.
There’s so much happening, and we pick up with arc 31, “Daughter of the Vine”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
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