The Medusa's Cascade

The Medusa's Cascade

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The Medusa's Cascade episodes

  • Field Reports 1 (B&B): Unlikely Heroes

    Follow the beginnings of the adventuring party known as Blood & Booze, from their formation to the first part of their ongoing story. Welcome to Field Reports for Blood & Booze. This is not your typical adventure and certainly not your typical group of adventurers. Enjoy the tale.


    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    27 min
  • Blood & Booze - Fast and Fierce
    Trouble in Zur Algud Ch 3


    The party returns to the room and finds Dona comfortably enjoying its amenities. Ursus loudly says she has the right idea and changes into more casual clothes. The party very quickly gets to drinking, cooking, and enjoying themselves. It is at this point that the party sans Ursus is introduced to Gidorian Jäger, Bob's newest alias. Downstairs, Ursus meets a female dragonborn adventurer who strikes up a conversation with him and invites him and the party out with her party later on that night, which he accepts. Upstairs, Valen excuses himself from the group and Bob's shenanigans to see if he can connect with his sword Mindsplinter, as he was instructed. Still, his nerves are getting the best of him, and he knows the risk of doing so. He heads downstairs to the front desk, where he gets information on someone who might be able to help with his sword inquiry, and is even directed to some must-have food items while in town.


    Valen catches up with Ursus and learns about the party's evening plans. Back upstairs, the party learns of the plans and starts getting ready for their guests and evening activities. Eventually, they meet the other party and delve into conversations ranging from light banter and flirting to tournaments and secret societies. Thorak begins exchanging recipes and tales from his time in the orphanage as the group finally heads out for the evening's festivities.


    They arrive at the Grand Plaza, and the city is alive and thriving. Food vendors, performers, and more fill the streets with onlookers. We even have a welcome speech by the host of the event, and it seems that all is well in the city of dragons thus far. Thorak joins the chariot races, Ursus performs impressive feats of strength, but it's Bob who clocks an ominous symbol, a familiar one at that, on the dancer's mask. He gathers the party, and eventually it seems the King's influence stretches across the plane of Sloane. An evening of fun comes to an abrupt stop as the party tries to come to grips with what his presence could mean... so much for a vacation.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Blood & Booze!

    Theme Music is written and performed by Efflorescence

    Title Card by Pierce Graphics

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 7 min
  • Collateral Damage - The Twin Seers
    The Shattering of Iwi Ch 1


    We begin with the reconnection of father and son, Shankise and Kalgar. It's not as tense as the night's other conversations between child and parent, but a mix of heaviness and levity hangs between them as Shanks catches his father up on a few things. They exchange apologies, tears begin to form, and father and son share an embrace. 


    We pan across the evening's events to Arguile and Cenari, who discuss the future and what opportunities may lie ahead for them. Having not caught up in quite some time, the two share a fun exchange and banter. 


    Panning across the scene again, Argo and Galahad are deep in their cups as they discuss Argo's best friend and Galahad's mentor, Antonius. How Antonius reached the point he's at and how what he's doing is not nearly rightfully justified, no matter how much pain he's in. Later in this conversation, the name Oorvo, or as we now know him, The Judge, gets brought up. Talk about a blast from the past. Argo asks how Galahad came upon that name and learns about his former brother-in-arms' alternate identity. With this, Argo gives Galahad a little more detail and context to the Constable's Judge. The conversation ends with Argo bestowing advice on fighting such a person in the inevitable fight to come. 


    Hoshino has an unexpected visit from his descendant Hiyo. The two exchange stories about what they know of their lineage and what brought them here. There's some sadness when Eldertwine is mentioned, but the exchange tells of the desire for redemption and the heaviness of guilt in Hoshino's heart. 


    We end as we do all such events: with a drinking game and stories from their adventures thus far. Of course it wouldn't be a drinking game without laughter, chaos, and lots of shenanigans as well. 


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 33 min
  • Collateral Damage - One More Round
    The Blooming Court Ch 16


    We start with Mr. Bell going over the dossier he hands to the party and telling them their first stop is Iwi, to change the outcome of the war between the rebellion (The Ember Concord) and the Emerald Empire, led by Shun-Dai IX. Torok and the rebellion win, putting Torok in a leadership position before he ultimately becomes a tyrant himself. Mission guidelines and plans are set in place before the team acquires some fun toys to help with this endeavor. Galahad, eager to try out his new arsenal, heads to the training room downstairs and is pleased with the results. 


    Back in the tavern, the party discusses the implications of what they're doing. They discuss their legacies, impact, past, traumas, and futures. They anticipate interference from The Constable as they arrive in Sloane to pick up Zechs' parents for a difficult conversation. It goes as well as you'd expect, as he informs his parents about EVERYTHING this plan entails and offers them a life raft. He then has a similarly difficult, if not even more difficult, conversation with his adopted family, particularly Argo and Natasha. While things get heated and everyone seated begins to choke up, Zechs understands Argo and Natasha's decision to decline the life raft. Fortunately, some of his adopted siblings do take the offer, and to end things on a high note, the parents (both biological and adopted) finally meet. They gather the rest of the Shuffle Guild and have a much-needed night of revelry before they venture on this dangerous gambit. 


    We end with drinking, laughter, celebration, and conversation scattered amongst the tavern. The evening ends with the most unexpected visitor... Shanks' father. 


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 40 min
  • Field Reports 31: Daughter of the Vine

    The party finishes preparations for the Ren Faire, recounting the recent battle and their encounters beyond death before stocking up for the next leg of their journey. At the Faire, Shanks and Zechs dominate the archery game; Turk tests his new abilities in an exhibition fight and is quickly defeated. At the same time, Galahad enters the jousting tournament atop a summoned pegasus. After losing to the crowd-favorite Red Knight, Galahad wins the rematch but nearly kills him, then uses Lay on Hands, pays him an apology, and dramatically flies away. Turk and Zechs receive eerily accurate fortunes, while Arguile and Shanks try their luck at the casino. Galahad later visits The Old Pickaxe, where he bonds with owner Ron over Dwarven whisky and steak, learns more about the city's inner workings, and is offered another job involving a corrupt figurehead. Meanwhile, preparations for Uscana continue: Zechs learns that his bow, Jack of All Trades, is made from rare ghost silver tied to the Astral Sea and a dead god's tooth, while Galahad retrieves his reforged Kanna's Blazing Fury and buys the Thunderstrike Mace. The party then takes Strauss's company jet toward Uscana, only to be attacked by flying Fey; the pilot is killed, Glad and Turk struggle to land the aircraft, and Galahad destroys the primary attacker before the party crash-lands.


    After assessing the wreckage, Shanks and Duo scout the dense Feywild forest while Zechs confirms the overwhelming Fey presence. The group prepares protections against Fey magic, and Glad offers tribute to the land for safe passage before encountering a booze-loving pixie and narrowly escaping a Fey trap. Zechs stresses that the party follows his lead, given his experience in the Feywild, and they establish camp. During the watches, Arguile and Shanks encourage Duo to pursue a more active role beyond scouting; Turk explains why the crash shook him and discusses his past and Paladin oaths with Galahad, who promises the party will support him against Kas if needed; and Glad and Zechs discuss faith, the gods, and their found-family bond. Their conversation is interrupted by the Briar Envoy, who chastises them for failing to properly present themselves to the Queen and demands a suitable tribute within a day. Hoshino then returns with The Journeyman, exhausted but warmly welcomed, and the party brings him up to speed before heading to the Fey Court. Queen Sinestra offers two choices for their tribute: retrieve a once-in-a-century Songbloom from the treants or recover her former consort's mask, and the party chooses the Songbloom to avoid provoking a war.


    Using Shanks's knowledge of the Songbloom and Zechs's tracking abilities, the party begins the detour while Galahad grows increasingly frustrated with their circumstances. During camp, Turk receives another lesson in Thieves' Cant, reveals his singing ability, and tells Hoshino how he earned the nickname Big T; Hoshino counters with a story about Arguile and Shanks battling the Gathakanaki warriors. Shanks senses they are being watched, later confirmed during Arguile and Hoshino's watch as they discuss Arioch, family, and Hoshino's regret at missing what happened; Arguile assures him there is nothing to forgive. The final watch is lighter, with Zechs teasing Galahad about his frustrations. The next morning, the party organizes spells and supplies, with Duo estimating two days to their destination, but Shanks and Zechs continue sensing their pursuers. Shanks finally slips into stealth and activates his Gem of Seeing, revealing an armor-clad Loxodon painfully familiar to the group.


    There’s so much happening, and we pick up with arc 31, “Daughter of the Vine”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!


    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    19 min
  • Blood & Booze - Settling In
    Trouble in Zur Algud Ch 2


    The group arrives in Zur Algud and immediately takes in the city's wonders as the festivities begin. They ask locals about the events and sights they shouldn't miss, and are told that, among the many things the celebration brings, the fighting tournament is certainly one of the highlights. This gets the attention of The Slash Bros & Valen, and they make a note to head to the coliseum to register for the fights.


    Finally, the group heads to their lodgings at the Ebonwing Lodge and finds that Dona has already arrived ahead of them, and they are staying in a very luxurious suite. They are blown away by their accommodations and make themselves at home. At some point in the day, Bob sneaks away to don himself in his Gidorian Jager disguise and go check out the local talent. The three competitors in the tournament go back to finish registering and undergo physical testing to gauge their prowess and weed out anyone not suited for this level of combat. When it's all said and done, their results determine how they're placed in their brackets. 


    As they finish, Valen feels a vibrational resonance emanating from his blade, Mind Splinter. Still, outside of seeing the former champion Leonin Kios, who has a similar crystallized blade, he can't figure out why this is happening. He decides to look around for someone in the city who might point him in the right direction. Ursus and Thorak join to do some shopping themselves. They meet Garrick, a dragonborn blacksmith, who tells Valen that while this isn't his specific area of expertise, he should try connecting with his weapon and see what bears fruit. He is also told his blade comes from the Outer Realms, and the new information makes the monk a bit hesitant about his weapon. Ursus strikes a deal for some Emerald Dragon armor to help ward against psychic damage, which Garrick agrees to; he offers to sponsor Ursus, the caveat being that he pays for the armor unless he wins the tournament, in which case it'll be a gift for the champion. 


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Blood & Booze!

    Theme Music is written and performed by Efflorescence

    Title Card by Pierce Graphics 

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 41 min
  • Collateral Damage - Tough Conversations
    The Blooming Court Ch 15


    The group wakes up to find Turk has left, much like Greyleaf and Cerius did some time ago. They discuss their next course of action, possibly heading to Granzia for unfinished business with Galahad's father, Antonius; the pincushion-maker fiasco, and Zechs wanting to check on Argo and the guild. The group discusses making any necessary purchases before leaving, even mentioning cold-weather gear as they plan to go to the mountains of Granzia and potentially to Coldbring. Shanks hands Galahad a concoction of sorts that shaves some years off of him, something the elven alchemist has been working on for him. 


    There's some initial shopping for cold-weather gear and supplies, and discussion about possibly acquiring an Amulet of the Planes. Later, in the midst of the montage, Zechs settles on the callsign Overwatch, which Duo agrees to. They also come across a very familiar sign and come across a familiar tiefling to Hoshino & Shanks. Once inside the tavern, they're greeted by a cheery dwarven gentleman who takes some orders and informs them that the "boss" will be with them shortly. 


    The group meets Mr. Bell, the 8th face of The Journeyman, who apologizes for taking Hoshino away for so long. He explains what he was doing with Hoshino, gathering information so that the group doesn't have a million questions. He gives the group 2 options: the first would be to stay the course and continue as they are to stop The Constable and his plans, which would alter their timeline's history from a few hundred years ago to the present. Second, they could go back several thousand years to prevent the planes from ever being judged unfit in the first place, which would change several thousand years of their history. In both cases, only the party would retain their memories of the events from their original timeline. The party weighs the decision, and it falls to Zechs, since he has the most to lose in this instance. They even offer potential life rafts for his family if that is a possible option. With a heavy heart and full understanding of the weight of this decision, they take the second option. Mr. Bell respects and understands this decision was not easy to make; he allows a few liferafts and hands them a dossier for their next mission.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 24 min
  • Collateral Damage - Number 8
    The Blooming Court Ch 14


    We start with the party finalizing the details of their gamble, making The Executioner a double agent. The party then returns to Dorna's home to regroup, shop, decompress, and figure out their next move. After grabbing breakfast, Hoshino's inability to taste anything but ash comes up again, and the group raises the idea of finding something to help him enjoy food and drink again. Afterward, the group receives their custom orders, which were dropped off at Dorna's home. 


    After taking some stock, the party decides to stretch their legs and do some more shopping while they're still in the technologically advanced plane of Iwi. There's quite a bit of shopping for very specific items, Zechs and Shanks getting custom arrows, for instance. Some items from their inventory and bag of holding get traded for gold or toward another item or enchantment. 


    We end shopping with some custom requests from Glad, a staff modification for Hoshino, and some healing potions for the group. Duo talks with Zechs about getting into the fight more, and they have a serious talk about expectations and trust, but ultimately Duo gets what he wants. Zechs also gets sat down to review all the media Duo consumed while in Iwi and says that if he's going to have a callsign, he wants something other than Goose, and to let him think on it. Dorna takes Glad and Salix to the rooftop garden she has, and they connect over their love of nature.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 16 min
  • Collateral Damage - Take a Beat
    The Blooming Court Ch. 13


    The battle continues, and it's anyone's guess as to who will come out on top. While the party does manage to gain the advantage, the opposition has the numbers on their side and spell resistances. Arguile is dominated and told to take out the healer, who is, circumstantially, Salix. Shanks goes down but is picked right back up with a combat medic maneuver from Duo via a Goodberry. Immediately after getting up, Shanks takes out the person who dominated Arguile, freeing him of the spell. Glad and Galahad make quick work, tearing through the cannon fodder; eventually, the fighting comes to a close, and the party can heal and rest up until the Force Cage spell drops on the Executioner.


    It's during the conversation with The Executioner that the party discovers where her allegiances truly lie. Galahad takes the lead in this and not only gets her true name, but also her complicated situation and the turn of events that led her into league with The Constable. At one point, it's revealed that The Judge is the surviving member of the Gargoyle Unit, the same elite unit that Argo and Antonius are surviving members of in this reality. 


    With revelations made, cards put on the table, and newfound allies formed, the party works with The Executioner as a double agent, which will prove very tricky and dangerous but would be a huge win for them and their allies who are trying to stop the planes from colliding.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! 

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 35 min
  • Divergent Paths - Nine Emperors of Emerald and Brass

    Hey everyone, and welcome to the twentieth Divergent Paths cut scene. This particular scene surrounds a time and place that the party hasn't reached yet. Think of this scene and the last Divergent Paths as a sneak peek into what is ahead for Collateral Damage. The party doesn't know this information, but you do.


    Written and read by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    11 min

About The Medusa's Cascade

From the publisher's feed

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…