The Blooming Court Ch. 9
We start with the group after their encounter with Shankise and his grim warning. The group meets to decide how to move forward, and Zechs suggests rushing through to widen the gap between the party and their overseers. The idea being that if they can widen the gap, it would give them time to reach Glad's boon and go the long way around the treants to avoid it without raising too much suspicion. It's not an impossible idea, though it wouldn't be easy by any means, as the group will be running at full speed with Zechs leading the way and the group following closely in tow. While it happened as planned, we encountered minor difficulties that could have become major hurdles without the group's teamwork.
Upon finishing their trek, they find a camp and ask Hoshino to provide a haven for the night so they can rest in peace, given the environment and their previous encounters. It's not quite as lavish as their last stay in the Magnificent Mansion, but it's far better than the alternative, and for that, they're grateful. After some food, conversation, and rest, we see Glad in a dream where she is shown the location of The Daughter of the Vine. The morning comes, and with a full night of stressless sleep, the party feels a wave of exhaustion lifted for them. With everyone but Shanks downstairs for breakfast, Zechs takes it upon himself to check in on him. To no one's surprise, he's been burning the midnight oil and has been tinkering with some of the tools in his kit. First showing Zechs the dismantled "bombs away" and telling Duo he's made him a frag grenade he can take into combat in the future. This gets Zechs' wheels turning, and he informs Shanks that he'll work with him and Salix on some new toys moving forward. After a brief discussion on death, morality, and the judgment of the many for the sins of some, they move forward with the plan to have Shanks scout.
While the next leg of the journey isn't a sprint, as it was the previous day, it is still quite the trek, and the land is showing its feywild nature with every step. There are some combined efforts of stealth and utilizing everyone's kits to help them traverse the terrain, and it shows just how far the group has come, not only individually but as a team as well. All this gets them through the treants' area and to the supposed location of the temple. Eventually coming up to a lake with water that almost looks like glass, still and serene. The group takes the time to rest and gather themselves.
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
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