The Medusa's Cascade

The Medusa's Cascade

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The Medusa's Cascade episodes

  • Personnel Files - Hoshino

    Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with (Reborn) Human Bard: Hoshino.


    Written, read, and recorded by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    7 min
  • Personnel Files - Galahad

    Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with Goliath Paladin: Galahad.


    Written, read, and recorded by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    7 min
  • Personnel Files - Galadlóriel

    Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with Elven Barbarian (former Cleric): Glad.


    Written, read, and recorded by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    6 min
  • Personnel Files - Arguile

    Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with Tiefling Rogue: Arguile.


    Written, read, and recorded by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    6 min
  • Personnel Files - Collateral Damage

    Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the entirety of Collateral Damage. Individual episodes will also be available.


    Written, read, and recorded by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    40 min
  • Blood & Booze - The Tin Man
    The Serpent's Strait Ch. 11


    We open with a bar brawl that ends quickly and decisively, leaving most of the patrons unconscious. Using his booming voice, Thorak, still disguised as Snorak, restores order before dragging the one of the instigators outside for questioning. The man admits he was sent, along with others, to eliminate the party on Blackburn’s orders. But the interrogation is interrupted when a mysterious figure emerges from the alley, asking how the party can seemingly exist in two places at once. The stranger reveals himself to be Hanith Blackburn, who explains that his sister was likely behind the assassination attempt. After a tense but oddly conversational exchange, Hanith casually kills the would-be assassin by crushing his windpipe via telekinesis, leaving the party unsettled by his detached curiosity and apparent indifference to his family’s actions.


    Shaken but focused, the group regathers and finalizes the plan for Operation Boomstick before their past selves arrive in town. Bob takes center stage with an elaborate performance designed to draw exactly the attention they need. The performance succeeds, catching the Priest of the King in Yellow off guard. The Priest follows the Bard to the location that the group set up. As they lure him to the spot he needs to be, the priest casts Web, briefly trapping Bob as he attempts to flee, but Bob is quickly freed. Elizabeth restrains the warforged priest just as Thorak shouts for everyone to run, hurling a flaming javelin into the planted andrite. The last thing the party hears before the massive explosion is the maniacal laughter of their enemy.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Blood & Booze!

    Theme Music is written and performed by Efflorescence

    Title Card by Pierce Graphics 

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 58 min
  • Collateral Damage - Find the Path
    The Blooming Court Ch. 8


    We pick back up as Shanks informs Zechs who their unexpected company is. Zechs, reluctant, proceeds to tell Galahad the news. Zechs then proceeds to group the party and, in hushed tones, make the situation known to them. Turk and Hoshino get a very abbreviated version of why everyone's suddenly so tense. Plans are made and instructions given as they continue to move with business as usual. 


    To make matters worse, someone who might be Shanks' alternate or an impersonator is messing with the group. First with Hoshino, then with Zechs, who confirms it's his alternate Shankise. Shankise manages to ruffle the feathers and get under the skin of Turk, crossing a line that comes with anger and threats. They press on, under the added stress on their minds, and eventually make camp. 


    Duo takes first watch with Zechs, who gives him the rundown on the situation. On the second watch, Salix & Turk discuss their past and speak to their patrons, current and former. The final watch consists of Galahad and Hoshino discussing the alternates, Hoshino's conversation he's yet to bring up to the group, and some of what Hoshino missed while the party helped Arguile.


    Zechs gets a wake-up call from Shanks, who tells him, "The Loxodon is casting some shit." As information is relayed back and forth and the group starts waking up, Shanks realizes his hunter's mark spell has dropped.  With that, Shanks was snuck up on by his alternate, who told him to bring him to the party for a chat. Shanks relays this to Zechs, who then relays it to Galahad and Hoshino, telling them this is supposedly just a conversation, and they'll know if it goes south if he says BARRAGE. Shankise, having been charmed by Shanks, approaches the group and states plainly that they should stop what they're doing. To which they have some distrust, but find no reason for him to lie. He informs them that they don't know what chain of events their actions will set in motion, and that they should consider the factors at play. Some more exchange is had, and "pleasantries" are given before, in a veil of shadows, Shankise disappears.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 28 min
  • Collateral Damage - Don't Shoot the Messenger
    The Blooming Court Ch. 7


    Upon the group's decision and departure, a rough semblance of a plan begins to form. Utilizing the knowledge that Shanks possesses of the Songbloom in combination with Zechs' ranger abilities to find its location. Throughout their detour to obtain Glad's boon, Galahad expresses his frustration with their situation and his disdain for the area. Eventually, the group breaks for the evening, and we see Turk getting another lesson in Thieves' Cant and informing Shanks that he has quite the singing voice. Hoshino joins the two, and Turk informs Hoshino about how he got his nickname, Big T, and Hoshino regales them with a named tale of Arguile and Shanks fighting the Gathakanathi warriors. On this watch, Shanks gets the feeling, which is later confirmed, that they're being watched. 


    The second watch is Arguile and Hoshino, in which Hoshino learns about what transpired after his departure, particularly with his family and Arioch. Hoshino apologizes for not being there for him, but Arguile stops him and lets him know there's nothing to forgive. Quickly changing the subject, Arguile asks his opinion on his fellow bard and who would be the better of the two. Hoshino deflects with a humble answer, and Arguile laughs. They go get Galahad and Zechs for the final watch. The conversation is light with Zechs poking fun at Galahad's frustrations. 


    Eventually, they wake the others and make preparations for the day, organizing spells and getting their daily goodberry. Duo confirms that their destination is about 2 days away. Shanks and Zechs continue to get the sense that they're being watched. With that, Shanks decides to go into stealth mode to see if he can get eyes on their pursuers. We end with Shanks activating his gem of seeing, and he sees an armor-clad Loxodon that's all too familiar with the group.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 11 min
  • Collateral Damage - Discomfort
    The Blooming Court Ch. 6


    During the final watch of the party’s long rest, Glad and Zechs share a quiet conversation about faith, the gods, and the found-family bond that holds their group together, until they are interrupted by a mysterious figure calling itself the Briar Envoy. The Envoy chastises them for failing to present themselves properly before the Queen and Court or offering an acceptable tribute. At Zechs’s warning through the Spies Murmur, the others wake and join the tense exchange, which ends only when the Envoy vanishes after giving them a single day to appear before the Court with a more fitting offering.


    Not long after, a weary and familiar presence emerges: Hoshino, returned from his mission with The Journeyman and visibly drained. Zechs, too exhausted to question the timing, embraces him outright, and the rest of the group welcomes him with a mix of warmth and caution. Hoshino provides only brief details about his journey as the party updates him on their aliases for Uscana and their recent crash landing. With some quick planning, illusions, and camp breakdown, they set off toward their unavoidable detour.


    At the Court, they're informed that they must board a lift to get where they need to go, in two separate trips, and Zechs, speaking Sylvan, takes the lead in coordinating. Brought before Queen Senestra, he and the group offer apologies and ask what tribute would satisfy her. She provides two equally grim options: retrieve a once-in-a-century Songbloom from the treants’ territory, or recover the mask of her former consort. After weighing both dangerous paths, the group chooses the option less likely to spark immediate war and sets off in search of the elusive Songbloom.


    There's so much happening, and that's where we pick up…


    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by Efflorescence

    Mixed by Thomas Lapierre III

    Title Card by Pierce Graphics 

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 3 min
  • Divergent Paths - Ballad of Hiro Saneke

    Hey everyone, and welcome to the nineteenth Divergent Paths cut scene. This particular scene surrounds a time and place that the party hasn't reached yet. Think of this scene and the next Divergent Paths as a sneak peek into what is ahead for Collateral Damage. The party doesn't know this information, but you do.


    Written and read by Thomas Lapierre III

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    12 min

About The Medusa's Cascade

From the publisher's feed

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…