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As the party continues their short rest, taking stock, and figuring out next steps, Shanks is in pursuit of their sniper assailant. When the group is ready to go, thanks to the help of Yurik's sentient blade, they begin heading deeper into the city. The once-bustling streets and seemingly thriving city look nothing like what was described before the invasion took place. A marketplace now in ruins, the group splits to cover more ground and look for clues as to where Enich can be. Thankfully, Arguile knows Thieves' Cant and can make out some messages that help clue him into a possible location for his brother. The party makes their way inside a shop to investigate further.
As this is happening, Zechs is getting information relayed to him via Shanks. He's in pursuit of the sniper, and he suspects the group is being tracked somehow, again. Zechs relays the information to the group, and Arguile begins to ritually cast identify until they hear something significant approaching them outside. Glad, Yurik, and Galahad immediately go outside, with the rest following soon after. They find themselves face-to-face with a large iron golem, and another fight commences.
It's not much later that they hear even more enemies approaching them, and the party braces itself for another long and arduous fight. Meanwhile, at the sniper's last known location, Shanks is making a tactical assessment of how to approach and what out of his bag of goodies he can use to bring the house down. After some time, a lot of triple-checking his work, and a lot of second-guessing himself, he decides how he's going to make quite the explosive display and not get himself caught in the blast. The pieces are set, the match is lit, and a fuse is ready to go boom!
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
By The Medusa’s Cascade5
33 ratings
As the party continues their short rest, taking stock, and figuring out next steps, Shanks is in pursuit of their sniper assailant. When the group is ready to go, thanks to the help of Yurik's sentient blade, they begin heading deeper into the city. The once-bustling streets and seemingly thriving city look nothing like what was described before the invasion took place. A marketplace now in ruins, the group splits to cover more ground and look for clues as to where Enich can be. Thankfully, Arguile knows Thieves' Cant and can make out some messages that help clue him into a possible location for his brother. The party makes their way inside a shop to investigate further.
As this is happening, Zechs is getting information relayed to him via Shanks. He's in pursuit of the sniper, and he suspects the group is being tracked somehow, again. Zechs relays the information to the group, and Arguile begins to ritually cast identify until they hear something significant approaching them outside. Glad, Yurik, and Galahad immediately go outside, with the rest following soon after. They find themselves face-to-face with a large iron golem, and another fight commences.
It's not much later that they hear even more enemies approaching them, and the party braces itself for another long and arduous fight. Meanwhile, at the sniper's last known location, Shanks is making a tactical assessment of how to approach and what out of his bag of goodies he can use to bring the house down. After some time, a lot of triple-checking his work, and a lot of second-guessing himself, he decides how he's going to make quite the explosive display and not get himself caught in the blast. The pieces are set, the match is lit, and a fuse is ready to go boom!
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com