The Medusa's Cascade

Collateral Damage - C1E74 On the Subject of Salix


Listen Later

The hits just keep on coming. We are given more insight into Shanks and Arguile's brief time without the party in Nymora. After a conversation with the Palengaurd known as the Tinkerer, Arguile and Shanks split off from one another. Shanks goes to the library just before closing and picks up what he believes is useful information for not just him, but the party. Arguile heads back to Zechs' parents and is eventually met by Shanks. Hearing a commotion in the distance they quickly go to check on it. To their surprise, they find that a war has indeed come to Nymora. Arguile recognizes the enormous machines piloted by soldiers… from Iwi. They are slaughtering citizens en masse, the duo informs the guards to run and get the citizens to safety. Rushing towards Zechs' home they inform his parents to pack a bag and tell them that they had to leave… NOW! Eventually making it back to Mr Big, who Arguile previously made plans to magically transport "something" to the ship where the party was. He now gets the 4 of them to transport and tells Mr. Big that if he has a place to go, he should get out of there. Now in the present Arguile, Shanks, Zechs, and Galahad are all up to speed and eventually decide to fill in Glad and Voyas about their Anti-Salix problem. They both agreed with the group that they needed to be stopped but now had to figure out how.

There’s so much happening and that’s where we pick up…

Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! 

Theme Music is written and performed by The Floating Lighthouse  

Mixed by Thomas Lapierre III  

Check out the show at inbeon.com/medusascascade

...more
View all episodesView all episodes
Download on the App Store

The Medusa's CascadeBy The Medusa’s Cascade

  • 5
  • 5
  • 5
  • 5
  • 5

5

3 ratings