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John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.
We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series.
He also talks about making the jump from QA to Game Design at Ubisoft Montreal.
John Diaz's Twitter: https://twitter.com/ElKingpin
Out of Play Area's Home Page: http://outofplayarea.com
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John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.
We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series.
He also talks about making the jump from QA to Game Design at Ubisoft Montreal.
John Diaz's Twitter: https://twitter.com/ElKingpin
Out of Play Area's Home Page: http://outofplayarea.com