Out of Play Area

Combat Design Deep Dive with Nicolas Monteilhet-Laboissiere - Advanced Game Designer @ WB Games Montréal | Ep14


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John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal

We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series. 

He also talks about making the jump from QA to Game Design at Ubisoft Montreal

Chapters:
  1. (00:00) Who is Nicolas Monteilhet-Laboissiere?
  • (00:04:20) A Day in Combat Design
  • (00:13:39) 3D Melee Combat History
  • (00:24:51) Combat Design Lexicon
  • (00:29:50) Free-Flow Combat and Souls Likes
  • (00:42:00) WB Games Montreal's Batman
  • (00:56:23) Arkham Origins Boss Fights
  • (01:07:07) Montreal's Gotham
  • (01:09:09) Evolve from QA to Designer
  • (01:24:32) John's Outro and Teaser
  • Connect With Us:

    John Diaz's Twitter: https://twitter.com/ElKingpin 

    Out of Play Area's Home Page: http://outofplayarea.com

     

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    Out of Play AreaBy John R. Diaz

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