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By John R. Diaz
4.6
1010 ratings
The podcast currently has 41 episodes available.
Episode 39 features Jason Knobler, a Senior Staff Engineer at Lightning Games in Philadelphia. Jay’s a fellow Full Sail University alumni, who has worked as an Engineer on Rockstar Games’ Red Dead Redemption, and is also writing his own Harmony Game Engine.
Harmoney Game Engine GitHub: https://github.com/GameOverture/HarmonyEngine
Jay’s Twitter: https://twitter.com/Game_Overture
Jay’s Twitch: https://www.twitch.tv/game_overture
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]
Episode 38 features Claude Jerome, a Lead Gameplay Designer for Firewalk Studios part of the Probably Monsters family. Claude’s experience has led him from Vicarious Visions, 1st Playable, to Microsoft on Project Spark, and Bungie on Destiny to where he is today. We talk about how he got where he is, where he’s trying to go, and everything in between.
Claude’s Twitter: https://twitter.com/Claude_Jerome
Claude’s LinkedIn:https://www.linkedin.com/in/claudejerome/
Game Devs of Color Expo 2020: Advanced Game Feel: https://youtu.be/EABa8X3lEPM
Project Spark E3 Demo: https://youtu.be/m37sVEgJrOA
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]
Episode 37 features Chris Cole a Senior Pipeline Technical Artist working at Amazon Game Studios as of the debut of this episode. We discuss his time at Survios working in VR, breaking in on Blacksite Area 51 at Midway Austin, life at Blizzard working on World of Warcraft, and we discuss ways to better manage and retain your talent.
Chris’s LinkedIn: https://www.linkedin.com/in/overlorddagon/
Electric Nodes UE Plugin: https://unrealengine.com/marketplace/en-US/product/electronic-nodes
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]
Episode 36 features Leon Kuperman, who gets his gamedev cred from text based Zork style adventures, and is a Co-founder and CTO at CAST AI. Formerly Vice President of Security Products OCI at Oracle, Leon’s professional experience spans across tech companies such as IBM, Truition, and HostedPCI. He founded and served as the CTO of Zenedge, an enterprise security company protecting large enterprises with a cloud WAF. Leon has 20+ years of experience in product management, software design, and development, all the way through to production deployment. He is an authority on cloud computing, web application security and Payment Card Industry Data Security Standard (PCI DSS), e-commerce, and web application architecture. And that's where we talk about his journey through development, his views on building a resilient team and product, and more.
Claim this Exclusive Offer from Cast.AI: https://cast.ai/outofplayarea/
Leon’s LinkedIn: https://www.linkedin.com/in/itexecutivecto/
Follow Cast. AI on Twitter: https://twitter.com/cast_ai
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]
Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his journey from NYC and the games industry.
Shawn’s LinkedIn: https://www.linkedin.com/in/shawnalexanderallen/
Shawn’s Twitter: https://twitter.com/ShawnDoubleA
GDC Vault - Independent Games Summit: Indie SoapBox - https://gdcvault.com/play/1027343/Independent-Games-Summit-Indie
GDC Vault - Knights, Fist Fights, Lasers & Catacombs: Subversive Diversity to Improve Our Games - https://gdcvault.com/play/1023756/Knights-Fist-Fights-Lasers-Catacombs (Beyond Basic Represenation)
Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 - https://youtu.be/4YKA_swJm5A
Game Devs of Color Expo's Shawn Alexander Allen on COVID-19, Allyship & Future Plans - https://youtu.be/MKRl1TeOlQA
Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups - https://www.bitmapbooks.com/products/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]
Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.
We talk about his latest endeavors as well as discuss his journey into the games industry.
Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/
Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/
The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub
Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate link: http://[email protected]
Kent Hudson is a fellow Midway Austin colleague who now serves as a Design Director for Brass Lion Entertainment.
Follow Kent on Twitter: https://twitter.com/KentInPublic
Kent's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,70322/
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Learn more about Brass Lion Entertainment: https://brasslionentertainment.com/careers/
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Fast Company Article on Epic Games CEO Tim Sweeney - https://www.fastcompany.com/90741893/epic-games-ceo-tim-sweeney-talks-the-metaverse-crypto-and-antitrust
Zach Mumbach is a designer & producer at the Wandering Band who spent 17+ years at EA as a producer on Dante's Inferno, Dead Space, Battlefield: Hardline, Godfather 2, Army of Two: The Devil's Cartel, the Simpsons and more. We talk about his journey in and out of games and more.
Follow Zach on Twitter: https://twitter.com/zachulon
Zach’s MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,164514/
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Check out his latest game Airborne Kingdom: https://www.airbornekingdom.com/
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Episode 31 features Ben Retan, a Lead AI & Encounter Designer at 2K’s Hangar 13 Studio out of Novato California. Ben is an old Midway Austin homie as well as a fellow Full Sail University alumni whose credits include Star Wars the Force Unleashed 1 & 2 for his days at LucasArts. We talk about Quantum Computing, Game Design, Dream Week, and more.
Ben’s LinkedIn: https://www.linkedin.com/in/benretan/
Ben’s Twitter: https://twitter.com/benretan
Ben’s IG: https://www.instagram.com/benretan/
Discord: Ben "Phrost" Retan#1337
Ben’s MobyGames: https://www.mobygames.com/developer/ben-retan/credits/developerId,368591/
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Learn more about Full Sail University https://www.fullsail.edu/
Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2.
Chapters:
Episode Resources:
Chris Bourassa’s Twitter: https://twitter.com/Bourassa86
Polyarc’s Careers :https://www.polyarcgames.com/work
Connect with the host: http://elkingpin.com
Show: https://outofplayarea.com
Learn more about Full Sail University https://www.fullsail.edu/
The podcast currently has 41 episodes available.