Out of Play Area

Out of Play Area

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Out of Play Area episodes

  • Jason Knobler | Senior Staff Engineer @ Lightning Games | Ep 39

    Episode 39 features Jason Knobler, a Senior Staff Engineer at Lightning Games in Philadelphia. Jay’s a fellow Full Sail University alumni, who has worked as an Engineer on Rockstar Games’ Red Dead Redemption, and is also writing his own Harmony Game Engine.

    Chapters:
    1. (00:00) John’s Life Notes
  • (4:15) Who is Jason Knobler? 
  • (14:19) Origins
  • (28:41) First Job Digital Embryo
  • (40:38) Rockstar San Deigo & Red Dead Redemption
  • (01:14:03) Going Back to Philly
  • (01:17:05) Harmony Game Engine part 2
  • (01:26:24) John’s Outro
  • Links:

    Harmoney Game Engine GitHub: https://github.com/GameOverture/HarmonyEngine

    Jay’s Twitter: https://twitter.com/Game_Overture

    Jay’s Twitch: https://www.twitch.tv/game_overture

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate url: http://[email protected]

    1 hr 30 min
  • Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38

    Episode 38 features Claude Jerome, a Lead Gameplay Designer for Firewalk Studios part of the Probably Monsters family. Claude’s experience has led him from Vicarious Visions, 1st Playable, to Microsoft on Project Spark, and Bungie on Destiny to where he is today. We talk about how he got where he is, where he’s trying to go, and everything in between. 

    Chapters:
    1. (00:00) John’s Life Notes
  • (2:56) Who is Claude Jerome? 
  • (17:23) Island Mates
  • (24:26) Firewalk Studios & Probably Monsters
  • (46:08) Building Culture
  • (50:18) Bungie
  • (01:09:32) Project Spark at Microsoft
  • (01:19:45) East Coast Dev
  • (01:27:33) Origin
  • (01:38:07) Final Round
  • (01:49:19) John’s Outro
  • Links:

    Claude’s Twitter: https://twitter.com/Claude_Jerome

    Claude’s LinkedIn:https://www.linkedin.com/in/claudejerome/

    Game Devs of Color Expo 2020: Advanced Game Feel: https://youtu.be/EABa8X3lEPM

    Project Spark E3 Demo: https://youtu.be/m37sVEgJrOA

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate url: http://[email protected]

    1 hr 55 min
  • Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37

    Episode 37 features Chris Cole a Senior Pipeline Technical Artist working at Amazon Game Studios as of the debut of this episode. We discuss his time at Survios working in VR, breaking in on Blacksite Area 51 at Midway Austin, life at Blizzard working on World of Warcraft, and we discuss ways to better manage and retain your talent.

    Chapters:
    1. (00:00) John’s Intro
  • (2:10) Who is Chris Cole? 
  • (13:15) Amazon Game Studios
  • (25:39) Breaking in at Midway Austin
  • (41:03) Leadership Style
  • (52:47) Neuro-Divergence & Superpowers
  • (01:15:07) Activision Blizzard
  • (01:24:05) Pay Transparency
  • (01:38:47) Final Round
  • (01:44:09) John’s Outro
  • Links:

    Chris’s LinkedIn: https://www.linkedin.com/in/overlorddagon/

    Electric Nodes UE Plugin: https://unrealengine.com/marketplace/en-US/product/electronic-nodes

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate url: http://[email protected]

    1 hr 51 min
  • Leon Kuperman | CTO @ Cast.AI | Ep 36

    Episode 36 features Leon Kuperman, who gets his gamedev cred from text based Zork style adventures, and is a Co-founder and CTO at CAST AI. Formerly Vice President of Security Products OCI at Oracle, Leon’s professional experience spans across tech companies such as IBM, Truition, and HostedPCI. He founded and served as the CTO of Zenedge, an enterprise security company protecting large enterprises with a cloud WAF. Leon has 20+ years of experience in product management, software design, and development, all the way through to production deployment. He is an authority on cloud computing, web application security and Payment Card Industry Data Security Standard (PCI DSS), e-commerce, and web application architecture. And that's where we talk about his journey through development, his views on building a resilient team and product, and more. 

    Chapters:
    1. (00:00) John’s Intro
  • (3:20) Who is Leon Kuperman? 
  • (14:45) Computer Scientists
  • (22:14) Cloud Computing
  • (34:57) Cloud Instance Pricing
  • (43:01) Cast.AI
  • (50:57) Finding the Right Fit
  • (01:04:35) Company Culture
  • (01:15:45) Final Round
  • (01:23:38) John’s Outro
  • Links:

    Claim this Exclusive Offer from Cast.AI: https://cast.ai/outofplayarea/ 

    Leon’s LinkedIn: https://www.linkedin.com/in/itexecutivecto/

    Follow Cast. AI on Twitter: https://twitter.com/cast_ai

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate url: http://[email protected]

    1 hr 29 min
  • Shawn Alexander Allen | Founder @ NuChallenger | Ep 35

    Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his journey from NYC and the games industry.

    Chapters:
    1. (00:00) Who is Shawn Alexander Allen?
  • (11:14) Sneakerhead Transformation 
  • (23:49) Hip-Hop
  • (29:57) NuChallenger Full Time
  • (37:29) Running Your Own Studio
  • (43:29) Treachery in Beatdown City
  • (58:52) Inspirations and Origins
  • (01:09:58) Combat Mechanics
  • (01:28:36) Game Devs of Color Expo
  • (01:48:33) Game Dev Origin
  • (02:00:38) John’s Outro
  •  

    Links:

    Shawn’s LinkedIn: https://www.linkedin.com/in/shawnalexanderallen/

    Shawn’s Twitter: https://twitter.com/ShawnDoubleA

    GDC Vault - Independent Games Summit: Indie SoapBox - https://gdcvault.com/play/1027343/Independent-Games-Summit-Indie

    GDC Vault - Knights, Fist Fights, Lasers & Catacombs: Subversive Diversity to Improve Our Games - https://gdcvault.com/play/1023756/Knights-Fist-Fights-Lasers-Catacombs (Beyond Basic Represenation)

    Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 - https://youtu.be/4YKA_swJm5A

    Game Devs of Color Expo's Shawn Alexander Allen on COVID-19, Allyship & Future Plans - https://youtu.be/MKRl1TeOlQA

    Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups - https://www.bitmapbooks.com/products/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate url: http://[email protected]

    2 hr 5 min
  • Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

    Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii. 

    We talk about his latest endeavors as well as discuss his journey into the games industry.

    Chapters:
    1. (00:00) Who is Henry Golding?
  • (11:21) Software Architecture In Games 
  • (25:13) Development Team Dynamics
  • (37:30) Academics & University
  • (51:02) Deadspace Extraction
  • (01:05:44) Rare & Work Visas
  • (01:19:01) Breaking in at Microsoft
  • (01:27:19) Final Round
  • (01:37:43) John’s Outro
  • Links:

    Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/

    Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/

    The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub

    Henry’s GDC Talk -  Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the 

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate link: http://[email protected]

    1 hr 43 min
  • Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33

    Kent Hudson is a fellow Midway Austin colleague who now serves as a Design Director for Brass Lion Entertainment. 

    We talk about his start at Ion Storm on Deus Ex in Austin TX, then his jump to 2K Marin on Bioshock 2, and end with his indie hit The Novelist and everything in between.

    Chapters:
    1. (00:00) Who is Kent Hudson
  • (15:38) Ion Storm 
  • (24:12) Shipping Deus Ex
  • (39:09) Midway Austin Criminal
  • (51:23) Leaving for 2K Marin
  • (01:06:10) Bioshock 2
  • (01:34:06) Going Indie The Novelist
  • (01:57:36) Contract Advice
  • (02:07:55) Brass Lion Entertainment
  • (02:17:39) Final Round
  • (02:23:29) John’s Outro
  • Links:

    Follow Kent on Twitter: https://twitter.com/KentInPublic

    Kent's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,70322/

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Learn more about Brass Lion Entertainment: https://brasslionentertainment.com/careers/

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Fast Company Article on Epic Games CEO Tim Sweeney - https://www.fastcompany.com/90741893/epic-games-ceo-tim-sweeney-talks-the-metaverse-crypto-and-antitrust

    2 hr 29 min
  • Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32

    Zach Mumbach is a designer & producer at the Wandering Band who spent 17+ years at EA as a producer on Dante's Inferno, Dead Space, Battlefield: Hardline, Godfather 2, Army of Two: The Devil's Cartel, the Simpsons and more. We talk about his journey in and out of games and more.

    Chapters:
    1. (00:00) Who is Zach Mumbach
  • (07:21) Visceral Games  & Ragtag
  • (18:28) Critical Skills
  • (27:32) Managing External Teams
  • (35:51) Being a Closer
  • (47:37) Montreal Memories
  • (56:10) Pitching at EA
  • (01:05:56) Rag Tag
  • (01:15:22) Time for New Adventures
  • (01:27:34) Something Calls You Back
  • (01:37:55) Publishing with Epic
  • (01:45:50) Final Round
  • (01:53:16) John’s Outro
  • Links:

    Follow Zach on Twitter: https://twitter.com/zachulon

    Zach’s MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,164514/

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Check out his latest game Airborne Kingdom: https://www.airbornekingdom.com/

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    1 hr 59 min
  • Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31

    Episode 31 features Ben Retan, a Lead AI & Encounter Designer at 2K’s Hangar 13 Studio out of Novato California. Ben is an old Midway Austin homie as well as a fellow Full Sail University alumni whose credits include Star Wars the Force Unleashed 1 & 2 for his days at LucasArts. We talk about Quantum Computing, Game Design, Dream Week, and more.

     

    Chapters:
    1. (00:00) Who is Ben Retan?
  • (7:49) Discord or Slack?
  • (18:31) LucasArts
  • (33:01) Quantum Computing
  • (39:10) Back to GameDev
  • (49:46) Game AI
  • (57:58) All About Marketing
  • (01:05:40) Dream Week
  • (01:18:55) Final Round
  • (01:27:45) John’s Outro
  •  

    Links:

    Ben’s LinkedIn: https://www.linkedin.com/in/benretan/

    Ben’s Twitter: https://twitter.com/benretan

    Ben’s IG: https://www.instagram.com/benretan/

    Discord: Ben "Phrost" Retan#1337

    Ben’s MobyGames: https://www.mobygames.com/developer/ben-retan/credits/developerId,368591/

    Connect with the host: http://elkingpin.com 

    Come On The Show: https://outofplayarea.com 

    Learn more about Full Sail University https://www.fullsail.edu/

    1 hr 35 min
  • Chris Bourassa | Design Director @ Polyarc | Ep 30

    Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2.

    Chapters:

    1. (00:00) Who is Chris Bourassa?
  • (13:05) Moss 1 Design Responsibilities
  • (22:16) Player Empathy & Game Balancing
  • (32:44) Design Director Moves
  • (40:41) Game Dev Origin & Full Sail University
  • (58:13) Working on Midnight Club LA
  • (01:07:56) Designing Stronghold For Red Dead Redemption
  • (01:20:19) Startup Life
  • (01:28:06) Final Round
  • (01:39:51) John's Final Thoughts & Teaser
  •  

    Episode Resources:

    Chris Bourassa’s Twitter: https://twitter.com/Bourassa86

    Polyarc’s Careers :https://www.polyarcgames.com/work

    Connect with the host: http://elkingpin.com 

    Show: https://outofplayarea.com 

    Learn more about Full Sail University https://www.fullsail.edu/

    1 hr 45 min

About Out of Play Area

From the publisher's feed

A bi-weekly video game development podcast by John R. Diaz, a veteran game designer who goes 1:1 in candid conversations with the developers behind today‘s hit games where we discuss their journey and learnings in this wild industry with no punches pulled.