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Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.
Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.
What does the data tell us?
Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.
Most importantly: how do we beat it?
We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.
And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.
00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic
Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.
Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.
What does the data tell us?
Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.
Most importantly: how do we beat it?
We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.
And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.
00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic
Is Sorcery's next expansion closer than everyone thinks?
Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.
Topics include:
What's your dream Sorcery expansion?
00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!
Timestamps
Is Sorcery's next expansion closer than everyone thinks?
Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.
Topics include:
What's your dream Sorcery expansion?
00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!
Timestamps
Welcome to Enchantress 101, the first installment of the Enchantress Masterclass.
In this episode, we're starting with the fundamentals: how you should think about the Enchantress avatar, why card quality matters more than card advantage, and what each element currently offers the archetype.
We break down the available auras across Air, Water, Fire, and Earth, including the cards I consider essential, situational options, and cards I wouldn't currently recommend. We also dig into important interactions involving Thunderstorm, Wildfire, Atlantean Fate, Abundance, Silence, Black Plague, and more.
Most importantly, this isn't just about building a decklist. The goal of this series is to understand why Enchantress works, how to maximize the value of every aura, and how to make better decisions during games.
Have an Enchantress question you'd like covered in a future Masterclass? Drop it in the comments!
#SorceryTCG #SorceryContestedRealm #Enchantress #Masterclass
00:00 Enchantress 101: The Fundamentals
00:44 How the Enchantress Ability Works
01:15 Card Quality vs. Card Advantage
02:15 Why You Need a Critical Mass of Auras
03:27 What Each Element Offers
03:55 Thunderstorm — The Reason to Play Air
05:12 Getting Maximum Value from Thunderstorm
06:10 Black Plague
07:34 Sphere of Animosity
08:52 Wall of Air & Other Options
09:21 Abundance — Your Card Advantage Engine
11:26 Acid Rain
12:20 Atlantean Fate — The Best Aura?
13:51 Silence & Advanced Aura Tricks
15:48 Drought & Threshold Denial
16:25 Wildfire — Enchantress's Damage Engine
18:15 Maximizing Wildfire Damage
18:48 Scorched Earth
19:20 Great Famine
19:42 Invasion
21:07 Why Fire Could Become Enchantress's Future
21:30 Auras You Shouldn't Play
22:30 Entangled Terrain
23:10 Earth Aura Options
23:34 Mortal Soil
24:05 Choosing Your Elements
24:40 Damage Auras vs. Utility Auras
25:10 What's Next in the Enchantress Masterclass
25:54 WILDFIRE
TimestampsAir AurasWater AurasFire AurasEarth Auras
Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.
This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.
We discuss:
What would you like to see from the future of Sorcery organized play?
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay
00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing Thoughts
Timestamps
Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.
This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.
We discuss:
What would you like to see from the future of Sorcery organized play?
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay
00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing Thoughts
Timestamps
I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.
In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.
We cover:
Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!
What would you change about my list?
#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest
00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated
09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid
24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad
36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing Thoughts
TimestampsDay 1Day 2
I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.
In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.
We cover:
Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!
What would you change about my list?
#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest
00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated
09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid
24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad
36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing Thoughts
TimestampsDay 1Day 2
Fire is officially on top.
After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.
In this episode, Zac and Phil break down the Top 8 and discuss:
Has Fire become the deck to beat, or will the metagame adapt once again?
Let us know what deck you'd bring to the next Grand Contest!
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder
00:00 Fire Pathfinder Wins Las Vegas
00:38 Blood Mana Hot Take
01:39 Hakeem's Winning Decklist
02:58 Why Fire Aggro Keeps Winning
03:50 Las Vegas Top 8 Metagame Breakdown
06:37 Dragonlord's Surprise Finish
07:37 Elementalist's Unique Build
10:06 Sorcerer Control Evolution
13:15 Landmass & Sorcerer Card Advantage
15:13 Castle's Ablaze Tech
16:47 Power Witch & Board Control
18:15 How Sorcerer Actually Wins
21:25 Avatar of Air Breakdown
24:19 Imposter & Enchantress Discussion
25:36 Heirloom Loss + Mirage Changes the Meta
26:14 Why Aggro Is Winning Right Now
27:33 Final Meta Predictions & Closing Thoughts
Timestamps
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