Common Sense Sorcery Podcast

Common Sense Sorcery Podcast

By Common SenseLeisureGames
Download on the App Store

Common Sense Sorcery Podcast episodes

  • The Best Sorcery Decks After Gen Con

    Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.

    Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

    What does the data tell us?

    Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

    Most importantly: how do we beat it?

    We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

    And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

    00:00 — Zac Is Defending His Championship
    01:27 — Breaking Down All 124 Gen Con Decks
    02:40 — Is Sorcery's Element Spread Healthy?
    04:08 — Which Elements Actually Convert?
    05:05 — Why Is Fire Underperforming?
    05:40 — The Impact of Courts
    07:27 — Are Courts Changing How We Build Decks?
    09:21 — Compressing Your Curve
    09:29 — More Gen Con Element Data
    11:43 — Let's Look at the Top 8
    12:36 — Avatar of Air
    14:45 — Goatless Imposter
    16:28 — Druid Takes Over
    18:03 — The Other Druid List
    19:03 — Mono-Fire Necromancer
    20:21 — Death Speaker: Sorcery Jund
    22:35 — Mono-Earth Sorcerer
    24:20 — The Landmass Strategy
    24:48 — Steam Imposter
    27:21 — Is the Sorcery Meta Stale?
    28:47 — Where Is Archimago?
    29:29 — The Seven-Court Control Deck
    30:06 — "I've Been Taking the Court"
    30:33 — Building Basketball in the Realm
    31:22 — How Do We Beat This Meta?
    32:00 — Come Play Peak!
    33:16 — Locked Formats Beyond Nostalgia
    33:59 — Welcome to a New Magic


    34 min
  • The Best Sorcery Decks After Gen Con

    Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.

    Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

    What does the data tell us?

    Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

    Most importantly: how do we beat it?

    We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

    And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

    00:00 — Zac Is Defending His Championship
    01:27 — Breaking Down All 124 Gen Con Decks
    02:40 — Is Sorcery's Element Spread Healthy?
    04:08 — Which Elements Actually Convert?
    05:05 — Why Is Fire Underperforming?
    05:40 — The Impact of Courts
    07:27 — Are Courts Changing How We Build Decks?
    09:21 — Compressing Your Curve
    09:29 — More Gen Con Element Data
    11:43 — Let's Look at the Top 8
    12:36 — Avatar of Air
    14:45 — Goatless Imposter
    16:28 — Druid Takes Over
    18:03 — The Other Druid List
    19:03 — Mono-Fire Necromancer
    20:21 — Death Speaker: Sorcery Jund
    22:35 — Mono-Earth Sorcerer
    24:20 — The Landmass Strategy
    24:48 — Steam Imposter
    27:21 — Is the Sorcery Meta Stale?
    28:47 — Where Is Archimago?
    29:29 — The Seven-Court Control Deck
    30:06 — "I've Been Taking the Court"
    30:33 — Building Basketball in the Realm
    31:22 — How Do We Beat This Meta?
    32:00 — Come Play Peak!
    33:16 — Locked Formats Beyond Nostalgia
    33:59 — Welcome to a New Magic


    34 min
  • Will Sorcery's Next Set Be Revealed Soon?

    Is Sorcery's next expansion closer than everyone thinks?

    Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

    Topics include:

    • Why we're confident another Sorcery set is coming
    • Space Fantasy vs. Greek Mythology
    • Designing new Avatars
    • Alternate win conditions
    • Monument and Relic synergies
    • Public domain fantasy inspirations
    • Conan recommendations
    • Community card design ideas

    What's your dream Sorcery expansion?

    00:00 Is Another Sorcery Set Coming?
    02:00 Why Eric's Curiosa Is Staying Quiet
    03:20 Predicting the Next Set Theme
    05:15 Designing Odysseus
    08:15 John Carter of Mars Design
    10:35 Avatar Design Brainstorm
    17:15 The Coliseum & Gladiator Mechanics
    23:40 New Avatar Design Space
    29:00 Public Domain Fantasy in Sorcery
    31:00 Conan Recommendations
    33:00 Design Your Own Avatar!

    Timestamps

    34 min
  • Will Sorcery's Next Set Be Revealed Soon?

    Is Sorcery's next expansion closer than everyone thinks?

    Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

    Topics include:

    • Why we're confident another Sorcery set is coming
    • Space Fantasy vs. Greek Mythology
    • Designing new Avatars
    • Alternate win conditions
    • Monument and Relic synergies
    • Public domain fantasy inspirations
    • Conan recommendations
    • Community card design ideas

    What's your dream Sorcery expansion?

    00:00 Is Another Sorcery Set Coming?
    02:00 Why Eric's Curiosa Is Staying Quiet
    03:20 Predicting the Next Set Theme
    05:15 Designing Odysseus
    08:15 John Carter of Mars Design
    10:35 Avatar Design Brainstorm
    17:15 The Coliseum & Gladiator Mechanics
    23:40 New Avatar Design Space
    29:00 Public Domain Fantasy in Sorcery
    31:00 Conan Recommendations
    33:00 Design Your Own Avatar!

    Timestamps

    34 min
  • Enchantress 101: Card Quality Over Card Advantage

    Welcome to Enchantress 101, the first installment of the Enchantress Masterclass.

    In this episode, we're starting with the fundamentals: how you should think about the Enchantress avatar, why card quality matters more than card advantage, and what each element currently offers the archetype.

    We break down the available auras across Air, Water, Fire, and Earth, including the cards I consider essential, situational options, and cards I wouldn't currently recommend. We also dig into important interactions involving Thunderstorm, Wildfire, Atlantean Fate, Abundance, Silence, Black Plague, and more.

    Most importantly, this isn't just about building a decklist. The goal of this series is to understand why Enchantress works, how to maximize the value of every aura, and how to make better decisions during games.

    Have an Enchantress question you'd like covered in a future Masterclass? Drop it in the comments!

    #SorceryTCG #SorceryContestedRealm #Enchantress #Masterclass

    00:00 Enchantress 101: The Fundamentals
    00:44 How the Enchantress Ability Works
    01:15 Card Quality vs. Card Advantage
    02:15 Why You Need a Critical Mass of Auras
    03:27 What Each Element Offers

    03:55 Thunderstorm — The Reason to Play Air
    05:12 Getting Maximum Value from Thunderstorm
    06:10 Black Plague
    07:34 Sphere of Animosity
    08:52 Wall of Air & Other Options

    09:21 Abundance — Your Card Advantage Engine
    11:26 Acid Rain
    12:20 Atlantean Fate — The Best Aura?
    13:51 Silence & Advanced Aura Tricks

    15:48 Drought & Threshold Denial
    16:25 Wildfire — Enchantress's Damage Engine
    18:15 Maximizing Wildfire Damage
    18:48 Scorched Earth
    19:20 Great Famine
    19:42 Invasion
    21:07 Why Fire Could Become Enchantress's Future
    21:30 Auras You Shouldn't Play

    22:30 Entangled Terrain
    23:10 Earth Aura Options
    23:34 Mortal Soil

    24:05 Choosing Your Elements
    24:40 Damage Auras vs. Utility Auras
    25:10 What's Next in the Enchantress Masterclass
    25:54 WILDFIRE

    TimestampsAir AurasWater AurasFire AurasEarth Auras

    26 min
  • Can Sorcery PLEASE Fix Competitive Play?

    Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.

    This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

    We discuss:

    • My latest Top 8 tournament run
    • Why competitive Sorcery needs stronger support
    • Growing pains for Erik's Curiosa
    • Prize support and Grand Contest attendance
    • Ideas for improving organized play
    • The new Court sites revealed in the Dust Store
    • How Court cards could reshape deckbuilding
    • Theories on the setting of the next expansion
    • Enchantress updates and Patreon news

    What would you like to see from the future of Sorcery organized play?

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

    00:00 Another Top 8 Finish!
    00:39 Tournament Deck Changes
    01:24 The State of Competitive Sorcery
    03:45 Why Players Aren't Traveling
    05:13 Improving Organized Play
    07:31 Prize Support Ideas
    08:51 Rainbow Foils & Avatar Rewards
    09:20 Could the Dust Shop Help?
    12:15 Growing Pains for Erik's Curiosa
    13:52 Phil's Pittsburgh Travel Disaster
    15:44 New Quartz (Court) Sites Revealed
    18:35 Return to Nature Control Discussion
    21:03 Mobbed Court Breakdown
    23:18 Court of Equity Analysis
    25:52 Overflowing Court Explained
    29:52 Mock Court & Tax Effects
    32:58 The Next Set's Theme?
    33:54 Enchantress Patreon Update
    34:38 Write for Eternal Durdles
    35:02 Closing Thoughts

    Timestamps

    35 min
  • Can Sorcery PLEASE Fix Competitive Play?

    Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.

    This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

    We discuss:

    • My latest Top 8 tournament run
    • Why competitive Sorcery needs stronger support
    • Growing pains for Erik's Curiosa
    • Prize support and Grand Contest attendance
    • Ideas for improving organized play
    • The new Court sites revealed in the Dust Store
    • How Court cards could reshape deckbuilding
    • Theories on the setting of the next expansion
    • Enchantress updates and Patreon news

    What would you like to see from the future of Sorcery organized play?

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

    00:00 Another Top 8 Finish!
    00:39 Tournament Deck Changes
    01:24 The State of Competitive Sorcery
    03:45 Why Players Aren't Traveling
    05:13 Improving Organized Play
    07:31 Prize Support Ideas
    08:51 Rainbow Foils & Avatar Rewards
    09:20 Could the Dust Shop Help?
    12:15 Growing Pains for Erik's Curiosa
    13:52 Phil's Pittsburgh Travel Disaster
    15:44 New Quartz (Court) Sites Revealed
    18:35 Return to Nature Control Discussion
    21:03 Mobbed Court Breakdown
    23:18 Court of Equity Analysis
    25:52 Overflowing Court Explained
    29:52 Mock Court & Tax Effects
    32:58 The Next Set's Theme?
    33:54 Enchantress Patreon Update
    34:38 Write for Eternal Durdles
    35:02 Closing Thoughts

    Timestamps

    35 min
  • Enchantress Top 8 at Pittsburgh!

    I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.

    In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

    We cover:

    • My updated Enchantress decklist
    • Why I replaced Grandmaster Wizard
    • Round-by-round tournament recap
    • Top 8 match analysis
    • Day 2 lessons learned
    • The strengths and weaknesses of Enchantress
    • Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
    • Thoughts on Excalibur's event and the Sorcery community
    • Plans for the upcoming Enchantress Masterclass series

    Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

    What would you change about my list?

    #SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

    00:00 Pittsburgh Tournament Recap
    00:55 Thank You to the TOs, Judges & Artists
    02:20 Why Phil Missed the Event
    03:10 My Enchantress Decklist
    05:06 Card Choices & Recent Changes
    08:46 Why Enchantress Is Underrated

    09:02 Round 1 – Persecutor
    11:57 Round 2 – Bob's Aggro Deck
    13:35 Round 3 – Savior
    15:27 Round 4 – Pathfinder
    18:01 Round 5 – Imposter
    22:32 Top 8 – Druid

    24:45 Round 1 – Necromancer
    27:40 Round 2 – Battle Mage
    30:52 Round 3 – Imposter
    33:17 Round 4 – Wave Shaper
    35:00 Round 5 – Ironclad

    36:00 Thoughts on the Pittsburgh Meta
    36:58 Event Feedback & Organized Play
    37:40 Enchantress Masterclass Preview
    38:05 Closing Thoughts

    TimestampsDay 1Day 2

    38 min
  • Enchantress Top 8 at Pittsburgh!

    I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.

    In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

    We cover:

    • My updated Enchantress decklist
    • Why I replaced Grandmaster Wizard
    • Round-by-round tournament recap
    • Top 8 match analysis
    • Day 2 lessons learned
    • The strengths and weaknesses of Enchantress
    • Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
    • Thoughts on Excalibur's event and the Sorcery community
    • Plans for the upcoming Enchantress Masterclass series

    Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

    What would you change about my list?

    #SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

    00:00 Pittsburgh Tournament Recap
    00:55 Thank You to the TOs, Judges & Artists
    02:20 Why Phil Missed the Event
    03:10 My Enchantress Decklist
    05:06 Card Choices & Recent Changes
    08:46 Why Enchantress Is Underrated

    09:02 Round 1 – Persecutor
    11:57 Round 2 – Bob's Aggro Deck
    13:35 Round 3 – Savior
    15:27 Round 4 – Pathfinder
    18:01 Round 5 – Imposter
    22:32 Top 8 – Druid

    24:45 Round 1 – Necromancer
    27:40 Round 2 – Battle Mage
    30:52 Round 3 – Imposter
    33:17 Round 4 – Wave Shaper
    35:00 Round 5 – Ironclad

    36:00 Thoughts on the Pittsburgh Meta
    36:58 Event Feedback & Organized Play
    37:40 Enchantress Masterclass Preview
    38:05 Closing Thoughts

    TimestampsDay 1Day 2

    38 min
  • Las Vegas Grand Contest Meta Breakdown

    Fire is officially on top.

    After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.

    In this episode, Zac and Phil break down the Top 8 and discuss:

    • Hakeem's winning Mono Fire Pathfinder list
    • Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate
    • The rise of Heirloom Loss + Mirage technology
    • Why Fire has become the defining element of the format
    • Dragonlord and Elementalist surprises
    • Sorcerer's evolution into a powerful control strategy
    • Avatar of Air's impressive Top 8 finish
    • What these results mean for the future of competitive Sorcery

    Has Fire become the deck to beat, or will the metagame adapt once again?

    Let us know what deck you'd bring to the next Grand Contest!

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder

    00:00 Fire Pathfinder Wins Las Vegas
    00:38 Blood Mana Hot Take
    01:39 Hakeem's Winning Decklist
    02:58 Why Fire Aggro Keeps Winning
    03:50 Las Vegas Top 8 Metagame Breakdown
    06:37 Dragonlord's Surprise Finish
    07:37 Elementalist's Unique Build
    10:06 Sorcerer Control Evolution
    13:15 Landmass & Sorcerer Card Advantage
    15:13 Castle's Ablaze Tech
    16:47 Power Witch & Board Control
    18:15 How Sorcerer Actually Wins
    21:25 Avatar of Air Breakdown
    24:19 Imposter & Enchantress Discussion
    25:36 Heirloom Loss + Mirage Changes the Meta
    26:14 Why Aggro Is Winning Right Now
    27:33 Final Meta Predictions & Closing Thoughts

    Timestamps


    29 min

About Common Sense Sorcery Podcast

From the publisher's feed

Zac and Phil explore Sorcery The Contested Realm in ways only they can.