Magill and Tom have set up the new campaigns they'll be discussing, so let's finally get into them! In Magill's Eberron campaign, the travelling party of bards is asked to investigate the source of the strange ichor polluting a smalltown river, and in Tom's campaign (Al's Aces) the players must trek through the land of stench to save an agent from a goblin hideout. Plus: menhirs, cyclops drama, arrow-slit sniper debacles, and spooky districts! Then, in the tavern, Tom talks about an Adventurer's League module that he used for inspiration, and Magill runs down a somewhat incorrect list of useless D&D spells.