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In this dense episode of Composer Code, I chat with the fountain of knowledge known as Sebastian Wolff
Sebastian is a sharp, yet humble and soft-spoken gentleman who has a keen vision for the future of video game music-makers.
He’s founded multiple companies including Loudr, and more recently, Materia Collective. Materia Collective is the largest collaborative community of VGM creators in existence.
In this episode, we chat through how Sebastian got into video game music, his insightful views on piracy, the future of the video game music community, and the importance of metadata.
Thanks for listening! Use the timestamps below to navigate to a particular section.
1. Sebastian’s introduction to VGM (1:40)
RESOURCES
Materia Collective homepage:
Jessica Curry’s soundtrack to So Let Us Melt:
Sebastian’s industry reading list:
Business Skills for Composers Facebook group:
This interview is also available on YouTube:
Composer Code is also available on all popular podcast services. Just give it a search and you’ll find it!
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That’s the biggest takeaway I took from my value-packed interview with Carlos Eiene, aka, insaneintherainmusic.
We chatted about his origins, his influences, his advice for young composers, the STARS system he uses for sight-reading music, his fascination with checklists, and the neuroscience of remembering things.
We walk through his entire process for making videos, from the idea to the upload, and how he balances the improvisational nature of jazz with shipping consistent content.
What does Carlos think about when he solos? What’s his sacred checklist?
He breaks down the power of repeatable processes. Oh, and why he hates the book, “The War of Art.”
This multi-instrumental, incredibly talented video game jazz musician has so much value to offer. I hope you enjoy this interview as much as I did. 🙂
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TIMESTAMPS — JUMP TO YOUR FAVORITE PART OF THE INTERVIEW!
1:00 — The origin story (his first video game music and jazz experiences)
Thanks for listening!
This interview is also available on YouTube
We talked about his process for composition, the power of reading and studying those who’ve gone before you, and a simple but powerful principle for success as a video game composer.
Arranging for Large Jazz Ensemble – Berklee Press
Mark Levine books
Jazz Composition Theory and Practice – Berklee Press
Henry Mancini – Sounds and Scores
Barbershop Arranging Manuel
Scott Joplin Complete Piano Works
They All Played Ragtime – Harriet Janis and Rudi Blesh
Early Jazz and The Swing Era – Gunther Schuller
Duke Ellington, Jazz Composer – Ken Rattenbury
Bill Dobbins – Jazz Arranging and Composing, A Linear Approach
Gary Lindsay – The Jazz Arrangers Manual
Peak: How to Master Almost Anything – K. Anders Ericsson
Drive: Daniel H. Pink
Mastery: Robert Greene
The Creative Habit: Twyla Tharp
Payoff: Dan Ariely
Ignore Everybody: Hugh MacLeod
The Talent Code: Daniel Coyle
Talent is Overrated: Geoff Colvin
Creativity: Mihaly Csikszentmihalyi
Flow: Mihaly Csikszentmihalyi
Steal Like an Artist: Austin Kleon
Jonathan Lethem: The Ecstasy of Influence
The Gift: Lewis Hyde
Free Play: Stephen Nachnanovitch
David Lynch – Catching the Big Fish
In this interview, I sit down with the insightful Kris Maddigan, who composed one of the most originative and captivating soundtracks for the incredible game, Cuphead.
Our conversation is candid, raw, and fueled by bourbon. We go on tangents about Paul Simon, the tapes Kris had in his car growing up, the hard life of a freelancer, and more.
We chat about what he learned from Cuphead, how he views himself in the wake of Cuphead’s success, and what’s next for him.
His advice for young composers is some of the best I’ve heard, as well.
Thanks for listening!
This interview is also available on YouTube
I sat down with my good buddy and fellow composer Steven Melin to chat about creative burnout. This recorded conversation was recently featured on his podcast, Sonic Storytellers.
Check out his awesome channel here: youtube.com/stevenmelin
In this conversation, we discuss how composers experience creative burnout differently from other artists, how composers can prevent creative burnout (hint: a lot of it has to do with keeping life in balance!), and what we can do as composers once we’re in the thick of creative burnout.
There are a lot of great takeaways in this conversation about how taking care of ourselves helps us take care of our craft.
Adam Neely’s Berklee Senior recital:
Deep Work by Cal Newport:
Pomodoro Technique:
Day One App:
Composer Code is also available on all popular podcast services. Just give it a search and you’ll find it!
Enter your email below to get future content delivered fresh to your inbox as soon as I release it.
The conversation was super valuable and a lot of fun. We talked about the Genesis (pun) of his love for video game music, how his jazz drumming degree helped him understand rhythm in video game music, and how starting a YouTube channel analyzing video game music was really a way to scratch his own itch.
He gives incredible advice on how to find your own sound (spoiler: it has a lot to do with stealing), and why transcription is valuable for every musician.
We also geek out on the Beatles and talk a little bit about his non-VGM influences.
All-in-all, he’s a super nice dude and I highly commend his channel. Thanks so much for listening!
This interview is also available on YouTube
Composer Code is also available on all popular podcast services. Just give it a search and you’ll find it!
Enter your email below to get future content delivered fresh to your inbox as soon as I release it.
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