Console Shock Podcast

Console Shock Podcast

By Stuart TrevorLeisureVideo Games
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Console Shock Podcast episodes

  • Console Shock Podcast 139: PlayStation 30th Anniversary!

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Trev and Al celebrate the 30th birthday of the PlayStation with a discussion on its chaotic origins, its astonishing rise and how it became the all conquering gaming giant that it is today!

    • The PlayStation starting life as a Super NES add-on
    • Nintendo’s betrayal, and the creation of the PS1 console as an act of Sony revenge!
    • Ridge Racer, Wipeout and their impact on the PS1 launch.
    • What did the early 32-Bit systems (Jaguar, 3DO, 32X etc…) offer before Sony joined the race?
    • CD-ROMs and how they kept the PS1 ahead of the N64.
    • The quirky reason why PS1 graphics looked ‘wobbly’.
    • How do PS1 games hold up on a modern TV?
    • Which region had the best PS1 game box design?
    • Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Attract Mode Theme – Ridge Racer Revolution (1995) – Sony Playstation – Composer(s): Hiroshi Okubo, Nobuhide Isayama

      1 hr 21 min
    • Console Shock Podcast 138: Digital Dystopia

      Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Are physical releases dying? With the PS5 Pro going fully digital by default, is the industry finally moving away from physical media for good? What does that mean for the mountains of games sitting on our shelves? Trev and Stu tackle all of these questions and more, as we debate the pro’s and cons of a disc-less future.

      • Stu is still addicted to Call of Duty!
      • Trev dives back into the Ratchet & Clank series.
      • PS3 on the Steam Deck vs an actual PS3.
      • Did the PS2 do mascot platformers better than the GameCube?
      • Is streaming a good solution for backwards compatibility?
      • How movies and TV shows maintain forwards compatibility.
      • Is it reasonable to expect every old game to work on every new console?
      • Are official remasters and small official emulated game collections as good as it will ever get?
      • Current-era games, and how they could be handled by future consoles.
      • Is piracy the only way to preserve old games?
      • Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Collision Chaos (Present) Stage Theme – Sonic CD (1993) – Sega Mega CD – Composer(s): Masafumi Ogata

        1 hr 2 min
      • Console Shock Podcast 137: Saving the Sega Dreamcast

        Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Following on from our “Saving Saturn” episode a while back, we decided to give the Dreamcast the ‘saving’ treatment for the 25th anniversary of its UK launch! In reality the DC died a premature death, but can we try to turn the dials of history and give it a better life? Featuring our recurring guest, Al!

        • Al dives into the world of Amiga emulation!
        • DVD and the Dreamcast, was it ever feasible?
        • The Mega CD/32X/Saturn era poisoning the SEGA well.
        • No decent football (soccer) games limiting its appeal to sports fans.
        • Too much focus on short-burst arcade style experiences?
        • Publishers and developers who were MIA on the Dreamcast.
        • Was the online capability too ahead of its time to be practical?
        • Millions of marketing pounds spent on football club sponsorship, money that could be better spent elsewhere.
        • Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – GO GO ! Sega Rally (Attract sequence/menu theme) – Sega Rally 2 (1998/1999) – Arcade/Sega Dreamcast – Composer(s): Tatsuhiko Fuyuno, Susumu Isa, Tetsuya Yamamoto, Jun Senoue, Kenji Eno, Hideki Naganuma, Tomonori Sawada

          1 hr 16 min
        • Console Shock Podcast 136: Is the PlayStation 5 Pro worth it?

          Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! The Sony PlayStation 5 Pro has finally been revealed, with the main talking point being its eye-watering £700 price-tag. Do the upgrades that come with it make it worth the extra cost, or should you just save the cash for a PS6? We discuss!

          • Stu is still addicted to Call of Duty!
          • Trev has another go at PS3 emulation on Steam Deck, is it any better?
          • What motivated Sony to release the PS4 Pro back 2016?
          • Why aren’t current gen consoles becoming cheaper over time like previous ones?
          • Do the ‘Pro’ upgrades justify a purchase over the standard PS5?
          • No disc drive included, and issues with digital only devices.
          • Is £800 for an OG PS5 with PSVR2 a better deal than a PS5 Pro?
          • Are there parallels with the PS3’s original controversial pricing, and other expensive consoles of the past?
          • Will the PS6 have even more models in varying form factors and price points at launch?
          • Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Egg Carrier: A Song That Keeps Us on the Move (Egg Carrier Theme) – Sonic Adventure (1998) – Sega Dreamcast – Composer(s): Fumie Kumatani, Kenichi Tokoi

            1 hr 3 min

          About Console Shock Podcast

          From the publisher's feed

          Retro and modern gaming chat with Trev and Stu