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The CCC checks out a well-attended party and confronts Auril the Frostmaiden.
The crew fights their way to the entrance of the spire and starts to perform the ritual to get inside.
Shenanigans on the not-very-high seas. The crew fishes during a jam session, pulls a ring off a seagull, avoids being tricked into letting a Deep Scion aboard, and performs major surgery... successfully.
The crew arrives oddly in stealth fashion to Xaryxis. Disguises and acting win the day toward successful subterfuge. Fighting begins shortly after...
The battle to get to the Temple of Light continues for the group. Rossty almost dies several times; Fireball is dropped by Tortoo, and the group finally gets in the garden.
An almost completely new crew arrives in Varkenbluff. They are quickly sent north to Revel's End to find a key to a locked treasure vault. Sea knowledge is expertly given by Captain Boxington, who has two peg legs.
The crew finds all of the clues to the arcane octad, only to find their final step blocked.
The crew actually planned an attack and...it went well. War crimes might have been committed
Stopping the ritual does not go to plan...The last hour is character creation...
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